Feature Friday - June 4, 2021


201.105/202.65

  • If you know Meditate, you automatically begin meditating when you rest for 10 or more rounds uninterrupted.
  • The effects of multiple items of serene visage on Meditate's cooldown now work properly.
  • Added a new UI option: "Show ability cooldown warnings as message log entries instead of popups". Defaults to no.
  • You can now choose to treat disarmed mines and bombs as scrap.
  • Carapaces are now sturdy and cannot be cleaved.
  • Evil twins and shadow duplicates no longer inherit the party leader of the original creature.
  • Being wet no longer produces a visual effect.
  • Bonuses to your cybernetics license tier granted by equipment no longer count toward your base tier for the purposes of upgrading your tier. (Note: This won't affect equipment already generated in saved games.) New language was added to becoming nooks to reflect this.
  • Clarified in the item mod description that sturdy items cannot crack.
  • Multiple sound effects playing at the same time are now better compressed into fewer effects.
  • Made some performance improvements to liquid-rich environments.
  • The estimated weight on the trade screen now includes the weight of the water that will be traded to pay for the transaction.
  • Extrinsic limbs can no longer be set as primary limbs
  • Fixed a bug that caused starting villages in the salt marsh and salt dunes to always be known for Butchery.
  • Fixed some bugs with hostility cessation when creatures changed allegiances.
  • Fixed ulnar stimulators remaining operational when switched off.
  • Fixed a bug that caused spontaneous combustion to only trigger outside of combat instead of during combat.
  • Fixed a bug that prevented newly sentient beings from being considered creatures in some contexts.
  • Fixed a bug that prevented psychic Ego absorption from working.
  • Fixed a bug that occasionally prevented deaths from being correctly attributed to psychic Ego absorption.
  • Fixed a bug that made creature names come up as blank in some circumstances.
  • Fixed a bug that caused UI sounds to always play at full volume.
  • Fixed a grammar error in trash rifling messages.
  • Fixed some cases where creatures' cultures were not mapped properly for naming purposes.
  • Fixed a bug that caused cloned sludges to share component liquids.
  • [modding] The Chance property in population tables now supports "n/m" format to express "n chance in m". If no denominator is specified, 100 is assumed, per the current usage.

Files

cavesofqud-windows-default.zip 279 MB
Version 2.0.201.105 Jun 05, 2021
cavesofqud-windows-beta.zip 281 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-osx-beta.zip 282 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-linux-beta.zip 299 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-osx-default.zip 276 MB
Version 2.0.201.105 Jun 05, 2021
cavesofqud-linux-default.zip 278 MB
Version 2.0.201.105 Jun 05, 2021

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