Feature Friday - June 4, 2021
Caves of Qud » Devlog
201.105/202.65
- If you know Meditate, you automatically begin meditating when you rest for 10 or more rounds uninterrupted.
- The effects of multiple items of serene visage on Meditate's cooldown now work properly.
- Added a new UI option: "Show ability cooldown warnings as message log entries instead of popups". Defaults to no.
- You can now choose to treat disarmed mines and bombs as scrap.
- Carapaces are now sturdy and cannot be cleaved.
- Evil twins and shadow duplicates no longer inherit the party leader of the original creature.
- Being wet no longer produces a visual effect.
- Bonuses to your cybernetics license tier granted by equipment no longer count toward your base tier for the purposes of upgrading your tier. (Note: This won't affect equipment already generated in saved games.) New language was added to becoming nooks to reflect this.
- Clarified in the item mod description that sturdy items cannot crack.
- Multiple sound effects playing at the same time are now better compressed into fewer effects.
- Made some performance improvements to liquid-rich environments.
- The estimated weight on the trade screen now includes the weight of the water that will be traded to pay for the transaction.
- Extrinsic limbs can no longer be set as primary limbs
- Fixed a bug that caused starting villages in the salt marsh and salt dunes to always be known for Butchery.
- Fixed some bugs with hostility cessation when creatures changed allegiances.
- Fixed ulnar stimulators remaining operational when switched off.
- Fixed a bug that caused spontaneous combustion to only trigger outside of combat instead of during combat.
- Fixed a bug that prevented newly sentient beings from being considered creatures in some contexts.
- Fixed a bug that prevented psychic Ego absorption from working.
- Fixed a bug that occasionally prevented deaths from being correctly attributed to psychic Ego absorption.
- Fixed a bug that made creature names come up as blank in some circumstances.
- Fixed a bug that caused UI sounds to always play at full volume.
- Fixed a grammar error in trash rifling messages.
- Fixed some cases where creatures' cultures were not mapped properly for naming purposes.
- Fixed a bug that caused cloned sludges to share component liquids.
- [modding] The Chance property in population tables now supports "n/m" format to express "n chance in m". If no denominator is specified, 100 is assumed, per the current usage.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.201.105 Jun 05, 2021
cavesofqud-windows-beta.zip 684 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-osx-beta.zip 687 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-linux-beta.zip 675 MB
Version 2.0.202.65 Jun 05, 2021
cavesofqud-osx-default.zip 687 MB
Version 2.0.201.105 Jun 05, 2021
cavesofqud-linux-default.zip 675 MB
Version 2.0.201.105 Jun 05, 2021
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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