Feature Friday - May 28, 2021
Caves of Qud » Devlog
201.104/202.64
- Added new descriptions for books and crocs.
- Urchins now bleed ink.
- Books are no longer breakable.
- You now receive a popup when a non-trifling companion is sucked into a space-time vortex.
- Dynamically-named mutants who start with the Two-Headed mutation, including you, now sometimes generate with a name for each head, such as Ishrutep/Emehiras or Famoroq/Famaar.
- Tweaked the wording on the new companion engagement style options.
- Tonic application no longer messages as if the entire stack of tonics had been applied.
- Made some refinements and corrections to the iteraction between Shield Slam and Charge.
- You now get a single Shield Slam per charge, not one per melee attack made.
- Your Shield Slam no longer depends on any other attack made during the charge successfully hitting.
- Shield Slamming at the end of a charge is now free of action cost rather than occasionally costing multiple additional turns.
- A number of powered items -- including bioscanning bracelets, telemetric visors, and powered exoskeletons -- no longer consume charge on the world map. (Unless they have the nav mod, which does consumes charge.)
- Techscanning now makes data disks show what they are for in the display name even if the player does not know Tinkering.
- Takeable containers on the ground now respond to smart use.
- Holographic shimscale mangrove trees and holographic dicalyptus trees no longer block movement. (This won't affect trees already generated in saved games.)
- Severed body parts no longer inherit the colors of liquid coverings affecting the creature they were severed from.
- Nacham's Ribbon and Vaam's Lens can now be powered via the biodynamic power plant implant or Electrical Generation. (This won't affect items already generated in saved games.)
- Compacted bone walls are now referred to as "some compacted bone" in sentences, not "a compacted bone".
- Made some improvements to pathfinding through friendly creatures.
- Spontaneous Combustion on NPCs now matches its player behaivor and no longer triggers in non-combat situations.
- You can no longer use the fill interaction to transubstantiate liquids from other dimensions.
- Campfire remains in liquid pools that prevent them from being reignited no longer count as campfires for purposes of whether you can start a new one. (This won't affect campfire remains already generated in saved games.)
- More types of objects now get in the way of making a campfire.
- Turrets can no longer be deployed on stairs or open shafts.
- Items that cannot be unequipped no longer message you about it when a process like breakage is trying to unequip them.
- Fixed a typo in autoact interrupt messages caused by your companions fighting.
- Fixed a bug where you could attempt taking all of your own inventory when equipping an item.
- Fixed a bug that caused you to equip the item under your cursor when you pressed a category shortcut key.
- Fixed a bug that caused item shortcut keys to not twiddle the item if the cursor was on a category.
- Fixed a bug that occasionally made you spend a turn while prone instead of standing up.
- Fixed a bug that made it impossible to talk to mayors of villages with complex signature liquids.
- Fixed a bug when you used ganglionic teleprojector from the equipment menu that let you continue to navigate the equipment menu.
- Fixed a bug that caused clones of creatures with proper names to also be treated as if they had proper names.
- Fixed a bug that caused you to warp back to the zone you left if you were dominating a creature with a party leader in that zone.
- Fixed a bug in the floating text that appeared when you were grabbed by a livid creeper.
- Fixed a typo in the messaging for activated ability cooldown durations.
- Fixed a bug that caused trailing commas to be included in some creatures' shortened names.
- Fixed a bug with dynamic tiles on some objects, like tombstones.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.201.104 May 29, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-osx-default.zip 831 MB
Version 2.0.201.104 May 29, 2021
cavesofqud-linux-default.zip 837 MB
Version 2.0.201.104 May 29, 2021
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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