Feature Friday - May 28, 2021


201.104/202.64

  • Added new descriptions for books and crocs.
  • Urchins now bleed ink.
  • Books are no longer breakable.
  • You now receive a popup when a non-trifling companion is sucked into a space-time vortex.
  • Dynamically-named mutants who start with the Two-Headed mutation, including you, now sometimes generate with a name for each head, such as Ishrutep/Emehiras or Famoroq/Famaar.
  • Tweaked the wording on the new companion engagement style options.
  • Tonic application no longer messages as if the entire stack of tonics had been applied.
  • Made some refinements and corrections to the iteraction between Shield Slam and Charge.
    • You now get a single Shield Slam per charge, not one per melee attack made.
    • Your Shield Slam no longer depends on any other attack made during the charge successfully hitting.
    • Shield Slamming at the end of a charge is now free of action cost rather than occasionally costing multiple additional turns.
  • A number of powered items -- including bioscanning bracelets, telemetric visors, and powered exoskeletons -- no longer consume charge on the world map. (Unless they have the nav mod, which does consumes charge.)
  • Techscanning now makes data disks show what they are for in the display name even if the player does not know Tinkering.
  • Takeable containers on the ground now respond to smart use.
  • Holographic shimscale mangrove trees and holographic dicalyptus trees no longer block movement. (This won't affect trees already generated in saved games.)
  • Severed body parts no longer inherit the colors of liquid coverings affecting the creature they were severed from.
  • Nacham's Ribbon and Vaam's Lens can now be powered via the biodynamic power plant implant or Electrical Generation. (This won't affect items already generated in saved games.)
  • Compacted bone walls are now referred to as "some compacted bone" in sentences, not "a compacted bone".
  • Made some improvements to pathfinding through friendly creatures.
  • Spontaneous Combustion on NPCs now matches its player behaivor and no longer triggers in non-combat situations.
  • You can no longer use the fill interaction to transubstantiate liquids from other dimensions.
  • Campfire remains in liquid pools that prevent them from being reignited no longer count as campfires for purposes of whether you can start a new one. (This won't affect campfire remains already generated in saved games.)
  • More types of objects now get in the way of making a campfire.
  • Turrets can no longer be deployed on stairs or open shafts.
  • Items that cannot be unequipped no longer message you about it when a process like breakage is trying to unequip them.
  • Fixed a typo in autoact interrupt messages caused by your companions fighting.
  • Fixed a bug where you could attempt taking all of your own inventory when equipping an item.
  • Fixed a bug that caused you to equip the item under your cursor when you pressed a category shortcut key.
  • Fixed a bug that caused item shortcut keys to not twiddle the item if the cursor was on a category.
  • Fixed a bug that occasionally made you spend a turn while prone instead of standing up.
  • Fixed a bug that made it impossible to talk to mayors of villages with complex signature liquids.
  • Fixed a bug when you used ganglionic teleprojector from the equipment menu that let you continue to navigate the equipment menu.
  • Fixed a bug that caused clones of creatures with proper names to also be treated as if they had proper names.
  • Fixed a bug that caused you to warp back to the zone you left if you were dominating a creature with a party leader in that zone.
  • Fixed a bug in the floating text that appeared when you were grabbed by a livid creeper.
  • Fixed a typo in the messaging for activated ability cooldown durations.
  • Fixed a bug that caused trailing commas to be included in some creatures' shortened names.
  • Fixed a bug with dynamic tiles on some objects, like tombstones.

Files

cavesofqud-windows-default.zip 279 MB
Version 2.0.201.104 May 29, 2021
cavesofqud-windows-beta.zip 281 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-osx-beta.zip 282 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-linux-beta.zip 299 MB
Version 2.0.202.64 May 29, 2021
cavesofqud-osx-default.zip 276 MB
Version 2.0.201.104 May 29, 2021
cavesofqud-linux-default.zip 278 MB
Version 2.0.201.104 May 29, 2021

Get Caves of Qud

Buy Now$14.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.