Feature Friday - May 14, 2021


201.102/202.62

  • Added a new movement command: Move to Point of Interest (default mapping: backspace). The command prompts you with a list of points of interest that you've discovered on the local map, then it autowalks you to the one you choose.
  • Your companions' tiles now face the same direction as you do.
  • Akimbo and Decapitate are now toggleable.
  • Added better messaging when autoact is interrupted for reasons that may not be obvious, such as when one of your companion starts fighting something.
  • NPC evaluation of which items to equip now takes move speed bonuses and energy-supply-dependent stat bonuses into account.
  • Autoact is interrupted less frequently due to trifling companions such as burgeoned plants.
  • Autoact is now interrupted by returning to the beginning of a sphynx-salt-induced precognitive vision.
  • Mayor Haddas no longer generates as hated by pariahs or the Farmer's Guild.
  • Default attacks such as fists no longer show up as physical features.
  • Dynamically named items and extradimensional items are now marked as important by default.
  • Bridges are visible again.
  • Improved hostile creature AI to be better at advancing toward you when other creatures are in the way.
  • Implants that are unidentified but installed on your body now have their real names displayed in becoming nook terminals.
  • Attempting to create a campfire when there's already a campfire nearby now prompts you to move to the existing one if you aren't already next to it.
  • Otho no longer has precognitive visions of the [redacted].
  • Changed the tile and ASCII character color of oilskins to light black.
  • Items offered as quest rewards by Warden Indrix are now always identified.
  • Activating Stopsvalinn now works when it is equipped in a hand.
  • You now see combat messages you are involved in even if the other creature involved is invisible.
  • Liquid pools now conduct electricity.
  • Fixed a bug that caused some adverse tonic reactions to lock up the game.
  • Fixed creatures not being dragged when successfully hooked by Hook & Drag.
  • Fixed Time Dilation not activating.
  • Fixed some buggy behavior when using multiple sphynx salt tonics.
  • Fixed a bug that caused you to not get the reputation bonus with highly entropic beings from the Space-Time Vortex mutation.
  • Fixed a bug that caused liquid coverings to incorrectly flash color.
  • Fixed a bug that caused Zothom the Penitent, Doyoba, Dadogom, Gyamyo, and Yona to be treated as if they didn't have proper names.
  • Fixed some rogue punctuation in Barathrumite dialogue.
  • Fixed typo in Q Girl's dialog.
  • Fixed a persistent case of double-pariah naming.
  • Fixed a grammar error in the death messages of companions with pseudo-plural pronouns.
  • Fixed a bug that caused creatures to attempt to attack gas clouds they had been injured by.
  • Fixed a bug that generated error messages in some liquid behavior, mostly in Golgotha.
  • Fixed a bug that made some uniquely named recoilers have odd names.

Files

cavesofqud-windows-default.zip 342 MB
Version 2.0.201.102 May 15, 2021
cavesofqud-windows-beta.zip 334 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-osx-beta.zip 335 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-linux-beta.zip 351 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-osx-default.zip 337 MB
Version 2.0.201.102 May 15, 2021
cavesofqud-linux-default.zip 353 MB
Version 2.0.201.102 May 15, 2021

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