Feature Friday - May 14, 2021
Caves of Qud » Devlog
201.102/202.62
- Added a new movement command: Move to Point of Interest (default mapping: backspace). The command prompts you with a list of points of interest that you've discovered on the local map, then it autowalks you to the one you choose.
- Your companions' tiles now face the same direction as you do.
- Akimbo and Decapitate are now toggleable.
- Added better messaging when autoact is interrupted for reasons that may not be obvious, such as when one of your companion starts fighting something.
- NPC evaluation of which items to equip now takes move speed bonuses and energy-supply-dependent stat bonuses into account.
- Autoact is interrupted less frequently due to trifling companions such as burgeoned plants.
- Autoact is now interrupted by returning to the beginning of a sphynx-salt-induced precognitive vision.
- Mayor Haddas no longer generates as hated by pariahs or the Farmer's Guild.
- Default attacks such as fists no longer show up as physical features.
- Dynamically named items and extradimensional items are now marked as important by default.
- Bridges are visible again.
- Improved hostile creature AI to be better at advancing toward you when other creatures are in the way.
- Implants that are unidentified but installed on your body now have their real names displayed in becoming nook terminals.
- Attempting to create a campfire when there's already a campfire nearby now prompts you to move to the existing one if you aren't already next to it.
- Otho no longer has precognitive visions of the [redacted].
- Changed the tile and ASCII character color of oilskins to light black.
- Items offered as quest rewards by Warden Indrix are now always identified.
- Activating Stopsvalinn now works when it is equipped in a hand.
- You now see combat messages you are involved in even if the other creature involved is invisible.
- Liquid pools now conduct electricity.
- Fixed a bug that caused some adverse tonic reactions to lock up the game.
- Fixed creatures not being dragged when successfully hooked by Hook & Drag.
- Fixed Time Dilation not activating.
- Fixed some buggy behavior when using multiple sphynx salt tonics.
- Fixed a bug that caused you to not get the reputation bonus with highly entropic beings from the Space-Time Vortex mutation.
- Fixed a bug that caused liquid coverings to incorrectly flash color.
- Fixed a bug that caused Zothom the Penitent, Doyoba, Dadogom, Gyamyo, and Yona to be treated as if they didn't have proper names.
- Fixed some rogue punctuation in Barathrumite dialogue.
- Fixed typo in Q Girl's dialog.
- Fixed a persistent case of double-pariah naming.
- Fixed a grammar error in the death messages of companions with pseudo-plural pronouns.
- Fixed a bug that caused creatures to attempt to attack gas clouds they had been injured by.
- Fixed a bug that generated error messages in some liquid behavior, mostly in Golgotha.
- Fixed a bug that made some uniquely named recoilers have odd names.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.201.102 May 15, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.62 May 15, 2021
cavesofqud-osx-default.zip 831 MB
Version 2.0.201.102 May 15, 2021
cavesofqud-linux-default.zip 837 MB
Version 2.0.201.102 May 15, 2021
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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