Feature Friday - March 12, 2021
Caves of Qud » Devlog
201.74/202.33
- We changed how robots and mutations interact.
- Robots now have modules rather than mutations.
- Robots no longer receive mutation points nor do they rapidly mutate.
- Robots can no longer buy mutations.
- You can now mark items in your inventory as important.
- You no longer automatically butcher, harvest, or disassemble important items.
- You're now asked for confirmation before manually butchering, harvesting, or disassembling important items.
- You're now asked for confirmation before applying important tonics.
- Important tonics and applicators now have a low priority for apply being their default interaction.
- While cooking, the "Preserve your fresh foods" option ignores important items and "Preserve your exotic foods" asks for confirmation on important items.
- While trading, you're asked for confirmation when you select important items, and important items are ignored when you select all.
- Quest items are important by default.
- If you have Disassemble, you can now choose to treat a type of item as scrap. If you do, it'll be considered scrap for the purposes of autoget and autodisassemble.
- Disassembling items things now puts a message in the message log.
- Auto-disassemble during autoexplore now directly disassembles items in the environment rather than needing autoget to pick them up first.
- You now autoget zero-weight artifacts if "Auto-pickup artifacts" is off but "Auto-pickup 0 weight items" is on.
- Electrical charge consumption now prefers to draw per-turn charge first. For example, when using a jacked phase cannon with a biodynamic power plant, firing now draws the 5000 charge from the biodynamic power plant before consuming charge from the phase cannon's energy cell.
- Stasis is now a status effect.
- Force modulators now make you immune to stasis.
- The lair of Oboroquru is now a holy place to apes.
- Compute power now reduces the ammo regeneration time for blood-gradient hand vacuums.
- Sparking baetyl demands and rewards are now less subject to manipulation via Precognition.
- Special items for village quests are now worth more than normal items of their type.
- Special items for village quests are no longer categorized as Quest Items once you have completed the quest.
- Your game score is now calculated using each item in a stack rather than treating the stack as a single item.
- Preserved cooking ingredients and empty injectors are no longer factored into your game score.
- When you're cleaved the message log now indicates what part of you was cleaved.
- Strip flies now have the Wings module.
- You no longer attack yourself while swooping.
- Defensive Swipe now respects phase and flight.
- Applying a tonic to another creature else now takes a turn.
- Dying by cooling into a block of shale when you're a magmatic sludge now results in a proper death message.
- Unctuous sludges now properly have unctuous pseudopods.
- Holograms now have their status revealed by techscanning rather than bioscanning or structural scanning.
- Holographic ivory and holographic beth are now excluded from consideration as hostiles -- like young ivory and lurking beth -- and are no longer inaccurately considered organic.
- Convalessence pools now only heals living things.
- Hypertractors, normality gas pumps, defoliant pumps, and fungicide pumps no longer put 0-damage hit messages in the message log. Hypertractors still message about their effect taking place.
- Move-into-liquid confirmations are no longer requested during autoact.
- Immobile creatures now fall through space-time vortices rather than climbing through them.
- Decarbonizers' decarbonizer module no longer appears with a blank name in the character sheet.
- The repair, add notes, remove notes, load ammo, unload ammo, and desecrate interactions now have hotkeys.
- Tweaked the blaze injector item and effect descriptions.
- Improved the grammar of generated text around items with qualifiers in their names.
- Fixed a bug that doubled the action cost of modding items when you had them equipped.
- Fixed a bug that occasionally caused exceptions when creatures with luminous fungal infections temporally fugued.
- Fixed an exception when tarry sludges spit.
- Fixed a bug that caused creatures at the Six Day Stilt to shop when they shouldn't and to not shop when they should.
- Fixed some bugs that caused gaslight weapons to lose proper names and some relic enhancements when they were activated or deactivated.
- Fixed a bug that caused gentling masks and cones to corrupt the faction alignments of dynamically generated villagers.
- Fixed a bug where failing to drag an opponent using a latching weapon did not take a turn.
- Fixed a bug that caused stasis field to fail to put things in stasis.
- Fixed a bug that caused your companions to hit your when you were in the same tile as a creature they were attacking.
- Fixed a bug when you tried to disassemble an owned item where the owners would get mad but the disassembly would fail to happen.
- Fixed a bug that caused physical clones to get permanent versions of mutations their parent organism had granted by relics or cooking.
- Fixed a bug that caused lava not to heat up containers carried in your inventory.
- Fixed a bug allowed you to preserve exotic foods dropped from temporary creatures.
- Fixed a bug with the Brightness & Contrast sliders in the classic options menu when you assigned a value below 0.
- Fixed a bug that caused some damage messages to be visible when the target wasn't visible.
- Fixed a bug that caused blaze injectors to increase cold resistance instead of decreasing it.
- Fixed a bug that caused the classic UI sidebar to handle some target names poorly, especially ones with complex color patterns.
- Fixed a bug that caused item qualifiers like '[implant]' or 'illuminated' to show up twice in the names of village quest items.
- Fixed some extra spaces and incorrect a/an cases in village quest text.
- Fixed a bug with the conjugation of 'catch'.
- Fixed a typo in the glotrot tomb inscription.
- Fixed a bug that made electrical arcs and some other visual effects sometimes display strange floating Unicode characters instead of the desired effect.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.201.74 Mar 13, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-osx-default.zip 831 MB
Version 2.0.201.74 Mar 13, 2021
cavesofqud-linux-default.zip 837 MB
Version 2.0.201.74 Mar 13, 2021
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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