Feature Friday - March 12, 2021


201.74/202.33

  • We changed how robots and mutations interact.
    • Robots now have modules rather than mutations.
    • Robots no longer receive mutation points nor do they rapidly mutate.
    • Robots can no longer buy mutations.
  • You can now mark items in your inventory as important.
    • You no longer automatically butcher, harvest, or disassemble important items.
    • You're now asked for confirmation before manually butchering, harvesting, or disassembling important items.
    • You're now asked for confirmation before applying important tonics.
    • Important tonics and applicators now have a low priority for apply being their default interaction.
    • While cooking, the "Preserve your fresh foods" option ignores important items and "Preserve your exotic foods" asks for confirmation on important items.
    • While trading, you're asked for confirmation when you select important items, and important items are ignored when you select all.
    • Quest items are important by default.
  • If you have Disassemble, you can now choose to treat a type of item as scrap. If you do, it'll be considered scrap for the purposes of autoget and autodisassemble.
  • Disassembling items things now puts a message in the message log.
  • Auto-disassemble during autoexplore now directly disassembles items in the environment rather than needing autoget to pick them up first.
  • You now autoget zero-weight artifacts if "Auto-pickup artifacts" is off but "Auto-pickup 0 weight items" is on.
  • Electrical charge consumption now prefers to draw per-turn charge first. For example, when using a jacked phase cannon with a biodynamic power plant, firing now draws the 5000 charge from the biodynamic power plant before consuming charge from the phase cannon's energy cell.
  • Stasis is now a status effect.
  • Force modulators now make you immune to stasis.
  • The lair of Oboroquru is now a holy place to apes.
  • Compute power now reduces the ammo regeneration time for blood-gradient hand vacuums.
  • Sparking baetyl demands and rewards are now less subject to manipulation via Precognition.
  • Special items for village quests are now worth more than normal items of their type.
  • Special items for village quests are no longer categorized as Quest Items once you have completed the quest.
  • Your game score is now calculated using each item in a stack rather than treating the stack as a single item.
  • Preserved cooking ingredients and empty injectors are no longer factored into your game score.
  • When you're cleaved the message log now indicates what part of you was cleaved.
  • Strip flies now have the Wings module.
  • You no longer attack yourself while swooping.
  • Defensive Swipe now respects phase and flight.
  • Applying a tonic to another creature else now takes a turn.
  • Dying by cooling into a block of shale when you're a magmatic sludge now results in a proper death message.
  • Unctuous sludges now properly have unctuous pseudopods.
  • Holograms now have their status revealed by techscanning rather than bioscanning or structural scanning.
  • Holographic ivory and holographic beth are now excluded from consideration as hostiles -- like young ivory and lurking beth -- and are no longer inaccurately considered organic.
  • Convalessence pools now only heals living things.
  • Hypertractors, normality gas pumps, defoliant pumps, and fungicide pumps no longer put 0-damage hit messages in the message log. Hypertractors still message about their effect taking place.
  • Move-into-liquid confirmations are no longer requested during autoact.
  • Immobile creatures now fall through space-time vortices rather than climbing through them.
  • Decarbonizers' decarbonizer module no longer appears with a blank name in the character sheet.
  • The repair, add notes, remove notes, load ammo, unload ammo, and desecrate interactions now have hotkeys.
  • Tweaked the blaze injector item and effect descriptions.
  • Improved the grammar of generated text around items with qualifiers in their names.
  • Fixed a bug that doubled the action cost of modding items when you had them equipped.
  • Fixed a bug that occasionally caused exceptions when creatures with luminous fungal infections temporally fugued.
  • Fixed an exception when tarry sludges spit.
  • Fixed a bug that caused creatures at the Six Day Stilt to shop when they shouldn't and to not shop when they should.
  • Fixed some bugs that caused gaslight weapons to lose proper names and some relic enhancements when they were activated or deactivated.
  • Fixed a bug that caused gentling masks and cones to corrupt the faction alignments of dynamically generated villagers.
  • Fixed a bug where failing to drag an opponent using a latching weapon did not take a turn.
  • Fixed a bug that caused stasis field to fail to put things in stasis.
  • Fixed a bug that caused your companions to hit your when you were in the same tile as a creature they were attacking.
  • Fixed a bug when you tried to disassemble an owned item where the owners would get mad but the disassembly would fail to happen.
  • Fixed a bug that caused physical clones to get permanent versions of mutations their parent organism had granted by relics or cooking.
  • Fixed a bug that caused lava not to heat up containers carried in your inventory.
  • Fixed a bug allowed you to preserve exotic foods dropped from temporary creatures.
  • Fixed a bug with the Brightness & Contrast sliders in the classic options menu when you assigned a value below 0.
  • Fixed a bug that caused some damage messages to be visible when the target wasn't visible.
  • Fixed a bug that caused blaze injectors to increase cold resistance instead of decreasing it.
  • Fixed a bug that caused the classic UI sidebar to handle some target names poorly, especially ones with complex color patterns.
  • Fixed a bug that caused item qualifiers like '[implant]' or 'illuminated' to show up twice in the names of village quest items.
  • Fixed some extra spaces and incorrect a/an cases in village quest text.
  • Fixed a bug with the conjugation of 'catch'.
  • Fixed a typo in the glotrot tomb inscription.
  • Fixed a bug that made electrical arcs and some other visual effects sometimes display strange floating Unicode characters instead of the desired effect.

Files

cavesofqud-windows-default.zip 685 MB
Version 2.0.201.74 Mar 13, 2021
cavesofqud-windows-beta.zip 684 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-osx-beta.zip 687 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-linux-beta.zip 675 MB
Version 2.0.202.33 Mar 13, 2021
cavesofqud-osx-default.zip 687 MB
Version 2.0.201.74 Mar 13, 2021
cavesofqud-linux-default.zip 675 MB
Version 2.0.201.74 Mar 13, 2021

Get Caves of Qud

Buy Now$19.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.