Feature Friday - February 19, 2021
Caves of Qud » Devlog
201.70/202.29
- Added all new tiles for melee weapons, over 50 in total.
- Added basic mouse support to field placement for force wall, force projectors, and portable walls.
- The activated abilities menu now supports page up and page down.
- You no longer attack yourself if you slip while charging, but you are sent careening in a random direction and may charge a different target than intended.
- NPCs no longer charge when there's a wall or non-hostile creature between them and their target.
- NPCs are now less willing to charge through hazards between them and their target, especially where hazards are in the tile they would wind up in.
- Critical hits are now noted in the message log.
- Reworked and rephrased the critical hit bonus from the masterwork item mod and the Weak Spotter skill.
- Trees that are rooted in place can no longer be knocked prone.
- Disassemble is now only the default interaction for scrap and empty injectors.
- Reordered the pour options: the first option is now to pour into another container and the third option is now to pour on yourself.
- The lighting status of torches no longer appear in the short versions of their display names.
- Drastically reduced the chance to spawn vantabuds and vantablooms with high-level Burgeoning.
- Made reload messaging with a single projectile have better grammar.
- Made pulse field magnet's Pulse cooldown 5x as long.
- Made the description of the Sturdy item mod clearer.
- Sturdy objects now have their hit points increased by 25%.
- Inanimate objects that are reduced to 25% of their hit points now become broken if they are not sturdy.
- Clarified in the description of Strapping Shoulders that it only affects heavy weapons.
- Village colonists can now properly engage in dialog.
- Removed some unnecessary error condition reports from sultan relics.
- Fixed a bug that made NPCs sometimes wind up inside walls when teleporting.
- Fixed a bug preventing some goatfolk shamans from having the mutations appropriate to their epithets.
- Fixed a bug that disabled long blades' critical bonus.
- Fixed a bug that made strength-based penetration on arrows from compound bows and turbows not work properly.
- Fixed a bug that caused some equipment effects to persist after the equipment was unequipped.
- Fixed a bug that caused the village intro message to display multiple times at the start of the game if you spawned on top of aloe fugues.
- Fixed a bug that caused a slight misreporting of bits received in large Disassemble All batches.
- Fixed a bug with pack-spawning creatures (like segmented mirthworm) when they were generated as hired guard, psychic thralls, or domesticants: their packs would not be properly affiliated with them.
- Fixed a bug that caused extradimensional psychic hunters to often fail to materialize.
- Fixed some cases where the energy pulses from blast cannons could become interactable objects.
- Fixed a bug that broke an intervention to prevent young ivories and lurking beths from stacking.
- Fixed a zone generation error in the banana grove worldmap tile directly above the Spindle.
- Fixed an unintentionally incongruous mismatch between the historical record and tomb inscriptions for certain historical events.
- Fixed a bug that added extra caste descriptions to the ornately filigreed walls in the Tomb of the Eaters crypts.
- Fixed verb conjugation in the description of phylactery squire.
- [debug] Added a new wish, "allskills", that gives you every skill.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.70 Feb 20, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.29 Feb 20, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.29 Feb 20, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.29 Feb 20, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.70 Feb 20, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.70 Feb 20, 2021
Get Caves of Qud
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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