Feature Friday - February 5, 2021


201.68/202.27

  • Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
  • Added more variety to relic names.
  • Added makers' marks to item names.
  • Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
  • Changed the cleated mod name to "fitted with cleats".
  • Changed the name of exit teleporter to "stairwell teleporter".
  • Fixed some issues with The Earl of Omonporch quest.
    • The Council is no longer convened if you don't have the required reputation with four factions.
    • The delegates that show up now better match the factions they're supposed to represent.
    • Faction delegates now disperse once you complete the quest.
  • The Spiked item mod can now be applied to gauntlets.
  • The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
  • You no longer get messages about nosebleed for creatures you can't see.
  • Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
  • Witchwood bark now gives some clue as to its eat effect in its description.
  • Added a death message for dying via Syphon Vim.
  • Added some more missing death messages.
  • Ongoing damage from poison and Syphon Vim no longer sets your target.
  • Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
  • You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
  • Dynamic quest items names no longer include qualifiers like [empty].
  • Refined some of the edge case uses of domination.
  • Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
  • Fixed a bug that made some cybernetic implantees immortal.
  • Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
  • Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
  • Fixed the cone picker occasionally being unresponsive to keyboard input.
  • Fixed a bug with cone-shaped breath weapons.
  • Fixed an exception when using very high level breath weapons.
  • Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
  • Fixed some empty text in some sultan histories.
  • Fixed some empty text in recipes and cooked meal descriptions.
  • Fixed a typo in the error log.

Files

cavesofqud-windows-default.zip 342 MB
Version 2.0.201.68 Feb 06, 2021
cavesofqud-windows-beta.zip 334 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-osx-beta.zip 335 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-linux-beta.zip 351 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-osx-default.zip 337 MB
Version 2.0.201.68 Feb 06, 2021
cavesofqud-linux-default.zip 353 MB
Version 2.0.201.68 Feb 06, 2021

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