Feature Friday - February 5, 2021
Caves of Qud » Devlog
201.68/202.27
- Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
- Added more variety to relic names.
- Added makers' marks to item names.
- Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
- Changed the cleated mod name to "fitted with cleats".
- Changed the name of exit teleporter to "stairwell teleporter".
- Fixed some issues with The Earl of Omonporch quest.
- The Council is no longer convened if you don't have the required reputation with four factions.
- The delegates that show up now better match the factions they're supposed to represent.
- Faction delegates now disperse once you complete the quest.
- The Spiked item mod can now be applied to gauntlets.
- The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
- You no longer get messages about nosebleed for creatures you can't see.
- Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
- Witchwood bark now gives some clue as to its eat effect in its description.
- Added a death message for dying via Syphon Vim.
- Added some more missing death messages.
- Ongoing damage from poison and Syphon Vim no longer sets your target.
- Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
- You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
- Dynamic quest items names no longer include qualifiers like [empty].
- Refined some of the edge case uses of domination.
- Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
- Fixed a bug that made some cybernetic implantees immortal.
- Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
- Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
- Fixed the cone picker occasionally being unresponsive to keyboard input.
- Fixed a bug with cone-shaped breath weapons.
- Fixed an exception when using very high level breath weapons.
- Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
- Fixed some empty text in some sultan histories.
- Fixed some empty text in recipes and cooked meal descriptions.
- Fixed a typo in the error log.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.68 Feb 06, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.27 Feb 06, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.68 Feb 06, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.68 Feb 06, 2021
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.