Feature Friday - January 29, 2021
Caves of Qud » Devlog
201.67/202.26
- Fear is now implemented as a status effect called Terrified. This means it now appears in creatures' descriptions, can be removed by phenomena that remove status effects, counts as a debuff for Shank's purposes, and interrupts Sunder Mind.
- The energy cost of a move action now uses the move speed you had at the start of the action. This fixes a bug where if you went prone while wading through water, enemies would get dozens of free attacks on you.
- Move speed now has a minimum value of 5.
- Missile combat messages now give more information about the direction of projectiles and missile attacks and less information about creatures you cannot see.
- You no longer have a chance to use random ingredients from your equipment or inventory when you whip up a meal.
- Baetyls and baetyl cherubim now gently repel gases.
- Reduced the speed of projectiles to make their directions more legible.
- Engraved and Painted no longer increase the tinker cost of adding additional item mods to the items they are on.
- Mines laid by miner robots are now hidden.
- Miner robots are now better at avoiding their enemies.
- Sower's seeds can no longer be used as mines or bombs.
- Miner robots can no longer generate as sower's seed miners.
- Klanq no longer asks you to puff on [Object]s.
- Changed the text of Corpus Choliys to no longer imply that the Flaming Ick has to be quaffed from a particular type of container.
- Gorged growths now belong to the root faction.
- When Camp looks for existing campfires or campfire remains, it no longer counts campfires in unexplored areas.
- Camp now better indicates where the existing campfire is if there is one.
- You can no longer use Sting if you cannot move your extremities.
- Nests are no longer hidden under light sources when they generate in the same tile.
- Tortoise cherubim now correctly belong to the tortoise faction.
- Removed the possibility of faction encounters in the middle of the stilt cathedral.
- Recoilers now give a clearer message when they drain the last charge in their energy cells while failing to recoil.
- Named snapjaws in villages now have snapjaw-like names. We also expanded the snapjaw name generator.
- Added better messaging for young ivory and lurking beth attacks.
- Young ivory and lurking beth are no longer revealed when they attacked victims you cannot see.
- You can no longer autowalk to stairs while confused.
- Falling asleep now interrupts autoact.
- Explosions produced by mines now better inherit the phase characteristics of the mines themselves.
- Added a death message for metabolic collapse due to hulk honey abuse.
- Dynamic quest item names no longer occasionally have punctuation in them.
- Made the duration in Paralyzing Stinger's level text more consistent across levels.
- These abilities now snap to hostile targets: Lase, Sunder Mind, Flaming Ray, Freezing Ray, Berate, Menacing Stare, Mark Target, and Charge.
- Fixed some cases where message log entries would begin with a lower-case letter.
- Fixed a bug that occasionally caused Syzygyriors to start the game without any weapons.
- Fixed a bug that occurred when you spoke to Neelahind or Eskhind while carrying Kindrish after completing Kith and Kin.
- Fixed a typo in Elder Irudad's conversation.
- Fixed unprocessed dynamic text from appearing in cookbooks generated during world generation.
- Fixed an XP bug with companions.
- Fixed a typo in square cap.
- Fixed some grammar errors with relic boots.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.67 Jan 30, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.26 Jan 30, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.26 Jan 30, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.26 Jan 30, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.67 Jan 30, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.67 Jan 30, 2021
Get Caves of Qud
Buy Now$29.99 USD or more
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!23 days ago
- You gain the mutation Precognition!31 days ago
- Tutorial beta out now!49 days ago
- Final Feature Friday!61 days ago
- Journey to 1.0! Final preparations + new price61 days ago
- Feature Friday - September 13, 202468 days ago
- Feature Friday - August 30, 202483 days ago
- Feature Friday - August 23, 202489 days ago
- Feature Friday - August 16, 202497 days ago
- Feature Friday - August 9, 2024Aug 09, 2024
Leave a comment
Log in with itch.io to leave a comment.