Feature Friday - January 8, 2021
Caves of Qud » Devlog
201.60/202.19
- Creatures can now pathfind through force bubbles they are emitting.
- Creatures now care when you damage their force bubbles.
- Gamma moth's mutating gazes no longer have non-functional energy cell sockets.
- Historic sites now reward a more appropriately tiered amount of cybernetic credits.
- Legendary pilgrims no longer up and leave their lairs.
- While socializing at the Six Day Stilt, burrowing creatures no longer burrow and restless creatures are now less restless.
- Passing the turn to put yourself out while on fire no longer loosens your carapace or interrupts Heal or Meditate.
- If you successfully fence a stolen object, it's no longer considered owned by someone else.
- Attempting to cure glotrot before your tongue has completely rotted away no longer cements the disease in its first bleeding stage.
- Changed some properties for clockwork beetles to make them more fully automaton-like.
- Meditate is now smarter about what status effects it reduces the duration of and can now include effects added by mods.
- The interior of the Tomb of the Eaters is now correctly treated as indoors for the purposes of Albino.
- Once you've discovered the Mark of Death, the mark itself is now displayed in your journal.
- The Mutating effect can now bestow multiple defects and properly mutates you after a save/load.
- Entourages of fort snapjaws are now excluded from dynamic encounters.
- Whipping up a meal in [redacted] now properly uses local ingredients.
- Ovens no longer generate in liquid volumes.
- Signs now appear on the alt overlay.
- Mushroom walls now paint together nicely.
- Removed some wall tiles with broken descriptions from the town square of Ezra.
- Identified hologram bracelets now provide an activated ability that activates and deactivates them.
- [redacted]
- Fixed some cases where companions of companions incorrectly got angry at you.
- Fixed some figurine grammar.
- Fixed a bug that turned the Barathrumites against you when you damaged Barathrumite-owned furniture or equipment during A Call to Arms.
- Fixed a bug that showed the player failure popups from NPCs' Syphon Vim usage.
- Fixed a bug that caused NPCs with Syphon Vim to lock up when they became hostile to non-creature targets.
- Fixed a bug that made ape pilgrims path to the Six Day Stilt instead of to [redacted].
- Fixed the particle text color of dazed, stunned and bonded.
- Fixed a text color bug in Blood and Fear: On the Life Cycle of Lah.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.200.60 Jan 09, 2021
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.19 Jan 09, 2021
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.19 Jan 09, 2021
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.19 Jan 09, 2021
cavesofqud-osx-default.zip 710 MB
Version 2.0.200.60 Jan 09, 2021
cavesofqud-linux-default.zip 713 MB
Version 2.0.200.60 Jan 09, 2021
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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