Feature Friday - December 11, 2020


201.56

  • Turbows now allow Strength bonuses to apply to arrow penetration.
  • Autoexplore and autowalk now open doors as a separate action before moving into the doorway.
  • Attack-nearest can no longer target adjacent enemies that you cannot see.
  • Auto-attack will now be interrupted if you cannot see your target.
  • Auto-attack and attack-nearest can no longer be used while confused.
  • Auto-attack and attack-nearest now produce movement/attacking in random directions if used while furious.
  • Smart use on an active force projector now deactivates it rather than prompting for a new deployment pattern.
  • Holographic plants no longer produce sap when attacked.
  • Rifle and pistol relics can now be part of sultans' histories.
  • You can no longer sacrifice biotech-based artifacts at the Sacred Well.
  • Lasing with Light Manipulation no longer has infinite range.
  • Mental Mirror will now properly reflect and terminate Sunder Mind on a failed penetration.
  • Sunder Mind damage now ignores phase.
  • Improved the composition of biome zone names in forgotten ruins.
  • Improved the road layout in Bey Lah.
  • Tattooing now uses the names rather than the descriptions of body parts.
  • Tinkers now properly repair certain rusted, broken, or damaged items, such as scrap.
  • Assigned tier values to various tonics, crystals of Eve, and arsplice seeds, fixing several related issues including sparking baetyls asking for them will no longer tend so much provide rewards dramatically out of keeping with their difficulty of obtainment.
  • Fixed a but where it was possible for curing glotrot to not work if you drank the Flaming Ick on the very last turn before you would have transitioned from having a sore throat to having full-on glotrot.
  • Fixed a typo in Herododicus's dialogue.
  • Fixed a typo in Frivolous Lives, Vol. I.
  • Fixed a pronoun in tomb inscriptions.
  • Fixed a bug making puffing Klanq on objects sporadically fail.
  • Fixed a bug that made resupplying clonelings with cloning draught only work if you did not have any cloning draught.
  • Fixed a bug causing color bleeding in some hero names.
  • Fixed a bug where the bonus MA of Mental Mirror was not being applied.
  • Fixed a bug causing Psionic Migraines not to unequip items on your head.
  • Fixed an exception when resisting Sunder Mind damage.
  • Fixed an exception when a creature was attempting to reload while wielding a geomagnetic disc.
  • Added "zonebuilders" wish to display the builders of the current zone & their parameters.
  • [modding] PopulationTables.xml now supports merging. <population> elements with Load="Merge" attributes now support basic merge semantics, and <group> elements now have Name attributes that can be used to either replace or, with Load="Merge", merge with the group of the same name in the base XML file.
  • [modding] The TinkerItem part no longer supports the field CanRepair; repairability is now simply a matter of the object being in a state that can be repaired.

202.14 - 'beta' branch

  • Added a new number-picker popup that supports directional inputs
  • Added prerelase input manager key bindings for journal screen management

Files

cavesofqud-windows-default.zip 714 MB
Version 2.0.201.56 Dec 12, 2020
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.14 Dec 12, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.14 Dec 12, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.14 Dec 12, 2020
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.56 Dec 12, 2020
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.56 Dec 12, 2020

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