Feature Friday - November 13, 2020
Caves of Qud » Devlog
201.50
- Segmented mirthworms, knollworms, plated knollworms, worms of the earth, and leeches now leave corpses more often.
- Butchering knollworm corpses now produces knollworm skulls less often.
- Tweaks the stats, trade value, tile colors, and descriptions of the new arrow ranks.
- Wristcomps are now wrist calcs and have a new description.
- Permadeath-related options now appear at top of the debug options list.
- Entering Grit Gate via alternative routes such as recoilers/tunneling will now track for A Canticle for Barathrum/A Signal in the Noise.
- Recoilers now give better feedback for various failure conditions when they are non-functional.
- Elevator platforms are now more resistant to elemental damage and do not catch fire or vaporize readily.
- Being stuck because of being grabbed by a mimic now goes away when the mimic does.
- The word "chitin", should pluralization be applied to it even though it is a mass noun rather than a singular noun, no longer pluralizes as "chitins".
- The previously announced new mod, fitted with filters, now actually appears in the game.
- All build codes are now uppercase.
- Added an annotation to the prerelease content option to clarify that it requires a restart.
- Added a journal entry for the discovery of the flattened remains.
- You can now compliment Sparafucile on his masterwork carbine while wielding it.
- Increased the maximum player name length.
- Removed the display of trader trade drams remaining.
- Feral lah pods now respect the "calm" wish.
- Your throwing aim can no longer be overcorrected by your Agility bonus.
- Vomiting now has an action cost.
- Items that are on fire, covered in lava, or being dissolved by acid can no longer be traded.
- Fixed some bugs that resulted in inexplicably being held responsible for companions' deaths.
- Fixed a bug causing turrets to attack autoexploring players without a chirp warning.
- Fixed a bug causing multiple sessile creatures (ex. lurking beth) to stack in a single square.
- Fixed a bug causing multiple pieces of furniture to stack in a single square.
- Fixed a bug causing relic chests to spawn on top of other furniture and statues.
- Fixed a bug causing too many crematory levels to be generated when urn dusters are active.
- Fixed a bug causing some saves in [redacted] to fail to load
- Fixed a bug causing conservators to attack one another.
- Fixed a bug causing random cookbooks to be targets of Klanq's quest.
- Fixed a crash when using Stopsvalinn on your own cell.
- Fixed a bug causing some teleport vfx to play in non-active zones.
- Fixed a bug causing too many crematory levels to be generated when urn dusters are active.
- Fixed a bug causing some saves in [redacted] to fail to load.
- Fixed a bug causing crashes in the Tomb of the Eaters.
- Fixed a crash when using Stopsvalinn on your own cell.
- Fixed a bug causing pets to disappear when wishing "rebuild".
- Fixed a bug with cloneling clone names.
- Fixed a bug causing an error when attacking creatures with brackets in their name.
202.6 - 'beta' branch
- Added the minimap to the modern ui
- Added the nearby items list to the modern ui
- Added tooltips to the modern ui
- Cooking with acid-based effects now grant the proper gas generation mutation.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.50 Nov 14, 2020
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.6 Nov 14, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.6 Nov 14, 2020
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.50 Nov 14, 2020
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.50 Nov 14, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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