Feature Friday - October 30, 2020
Caves of Qud » Devlog
201.48
- The "Prerelease Stage Screen" option was renamed "Enable modern UI elements." and moved to the top of the Overlay options. It's now enabled by default.
- The options for prerelease stage scale and overlay UI scale were merged.
- Extradimensional items are no longer excslusively unmoddable.
- Sitting in chairs now respects phase and flight.
- Item naming events are now more likely to appear in the [redacted] made about your [redacted].
- NPCs no longer use quest item tonic injectors.
- Updated the love tonic success logic.
- Killing a jilted lover now ends any Stuck effects caused by it.
- Becoming out of phase with a jilted lover that's grabbing you now releases you.
- You can now throw tonic injectors at creatures to inject them.
- Made improvised thrown weapons perform slightly better.
- The depth limit at which radio-powered energy cells can receive satellite power is once again functional.
- Smart use on a sleeping NPC now brings you to their interaction menu instead of attempting to initiate a conversation with them.
- NPCs now terminate Sunder Mind if they become allied toward the creature whose mind they are sundering.
- When trading with Sheba Hagadias, non-book items no longer have a non-functional Read action available.
- Thirst thistles can no longer impose an unlimited degree of negative hydration on you.
- Gyrocopter backpacks now repel nearby gases while engaged, similar to wrist fans.
- Only one corrected vision effect is now visible on a given creature regardless of how many vision-corrective devices they are wearing.
- Angry baetyls no longer explode at will. They do still explode after taking enough damage.
- Stairs now have ascend/descend interaction commands that tell you to use < and > if you haven't remapped them, as a new player UI discovery backstop.
- Improved some techscanning-viewable item component names in Stopsvalinn and anti-gravity boots.
- Damage taken by a clone made of your original body while using Domination no longer breaks your Domination.
- Domination is now interrupted by any negative effect on your original body, no longer excluding "minor" effects.
- Being Phased now ends immediately upon moving to the world map.
- Phasing can no longer be activated on the world map.
- Phasing in within a solid object on the world map no longer has any effect.
- When a tonic injector is applied to a creature involuntarily, it's no longer described as if the creature applied it voluntarily.
- When an equipped tonic injector is applied, you no longer get a message about it being unequipped.
- Cooking effects and shade oil tonic used by mutants no longer randomly phase you while you're on the world map.
- The "auto-collect liquid" interaction command is now displayed as "stop auto-collecting liquid" when you are currently auto-collecting and using the command to turn it off.
- Pressing "o" in the trade screen with no items selected to trade now displays "Nothing to trade." rather than "Trade complete!"
- Trash is now highlighted in the alt display if you have Scavenger or Trash Divining.
- You no longer have to unequip and reequip equipment that grants flight after you identify it in order to use its flying ability.
- You can now start and stop flying with flight-granting equipment by using the appropriate activate interaction command.
- Improved the language used when baetyls demand quantities of items described using mass nouns.
- Tweaked internal conveyor logic to reduce unneccessary zone construction.
- Fixed a bug that caused aquatic creatures to sometimes spawn on bridges.
- Fixed a stat change bug with temporary stat modifiers that resulted in ever increasing HP.
- Fixed thrown weapon damage appearing twice in the message log.
- Fixed a bug that occasionally crashed the game on some zone loads in the Tomb of the Eaters.
- Fixed a bug caused some tar pool zones to generate without their zone name.
- Fixed a bug that caused some lair zone names to include their "surface" designation twice.
- Fixed a bug that caused liquid-covered and liquid-stained items to lose track of the liquids covering them after a save/load.
- Fixed some scenarios where your original body could begin acting under AI control while using Domination.
- Fixed a bug that could make the equipment screen inaccessible under certain circumstances.
- Fixed a bug that caused Amnesia to try and fail to forget unforgettable events.
- Fixed several issues with clones and mutation-granting equipment.
- Fixed some scattered prerelease UI scaling issues.
- Fixed stinger printing unequip messages when its mutation rank changed.
- Fixed minor bug in Agyra's dialog.
- Fixed a typo in Vivira's conversation.
- Fixed a village history typo.
- Fixed a typo in low wall description.
- Fixed cannibal cherub's display name.
- Fixed the color of frog cherub.
- Fixed a typo in shade oil tonic's effect description for true kin.
- Fixed a misconfiguration that caused mashed lag and sun-dried banana to be treated as grammatically plural.
- Fixed some message formatting issues when equipped items are lost to dismemberment.
- [modding] Fixed an exception in character creation when the player's body blueprint had the Genotype property set.
202.3 - 'beta' branch
- Collapsed categories in the inventory will now persist on save load & won't be forgotten when afflicted with confusion.
- [modding] On case-sensitive platforms, manifest.json is no longer required to be lower-case.
- [modding] Worlds.xml now supports self-closing tags.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.202.3 Oct 31, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.202.3 Oct 31, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.202.3 Oct 31, 2020
cavesofqud-osx-default.zip 831 MB
Version 2.0.201.48 Oct 31, 2020
cavesofqud-linux-default.zip 837 MB
Version 2.0.201.48 Oct 31, 2020
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Caves of Qud 1.0 OUT NOW!8 days ago
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!45 days ago
- You gain the mutation Precognition!53 days ago
- Tutorial beta out now!71 days ago
- Final Feature Friday!83 days ago
- Journey to 1.0! Final preparations + new price83 days ago
- Feature Friday - September 13, 202490 days ago
- Feature Friday - August 30, 2024Aug 30, 2024
- Feature Friday - August 23, 2024Aug 24, 2024
- Feature Friday - August 16, 2024Aug 16, 2024
Leave a comment
Log in with itch.io to leave a comment.