Feature Friday - October 2nd, 2020
Caves of Qud » Devlog
201.45
- Village quests no longer have the chance to ask you to find a location "with a parasang" of another location. Instead, they may ask you to find a location "next to" another location, in which case the two locations will be in adjacent maps.
- Two-Headed no longer wakes you up from voluntary sleep.
- You no longer see troll budding messages when you cannot see the troll.
- Nerve Poppy is no longer called Numb on the character sheet.
- Creatures without faces no longer get bloody noses.
- Relic and extradimensional books now provide skill training on read.
- While performing the water ritual, you're no longer offered to learn a skill's introductory power without being offered to learn the skill itself.
- We made some changes to clonelings and clones.
- Clonelings now have a cap on how many creatures they can clone. If you're friendly with a cloneling, you can refresh their cloning capability by supplying a dram of cloning draught.
- Clonelings can now clone you.
- If a cloneling is in your party, you can now direct them to clone creatures.
- Clonelings in your party no longer wander around randomly.
- Clones created by clonelings are now worth half the base creature's XP rather than no XP.
- Clonelings now rarely cloning draught on death.
- Freshly grown clones are now uninjured.
- We added new support to the prerelease input manager and fixed some bugs.
- Added a wait command.
- Accept now interacts with the selected object in the looker.
- Fixed interact nearby not working.
- Vendor actions in trade now work properly.
- Accept now interacts with the selected object in the looker
- Added Take All and Store Items keybinds for containers
- Armor AV/DV averaging across body parts now rounds down.
- Leather bracers have been singularized into a 1 AV single-arm slot "leather bracer".
- Autoexplore now interacts with interesting objects before taking them. Example: you'll now read engraved items before taking them.
- The attack nearest enemy command now counts enemies that are currently engulfing you.
- The item picker dialog for spray bottles now shows any context for the listed items, like the body part they're equipped on, for example.
- Lit torch tiles now display color variation in their flame part instead of their wood part.
- Kindled flames and luminous motes now have tiles.
- Reduced the number of novices of the sightless way that appear in various regions.
- Panhumors now use their own correct tile instead of using the gelatinous frustrum tile.
- Changed the appearance of putrescence to be distinguishable from slime.
- Made some improvements to the behavior of pathfinding around potentially damaging gases.
- Pathfinding now strenuously avoids aloe pyra and aloe volta.
- You can no longer get unlimited data disks by repeatedly installing and uninstalling SkillSoft Tinker implants.
- Made plurally gendered players correctly addressed in the second person in a number of contexts.
- Made the popup to confirm switching a hotkey to a new ability show the old ability's display name, not its internal command name.
- Improved ganglionic teleprojector's messaging when used on a square with no robots in it.
- Fixed a bug that prevented Two-Headed's chance to remove negative mental status effects from working.
- Fixed a bug where evil twins arrived without a popup message.
- Fixed a bug that caused unpowered items with boot sequences to have their operational status treated as "booting" rather than unpowered.
- Fixed a bug that disabled the floating text that appears when an item rusts.
- Fixed some color formatting errors.
- Fixed a formatting issue in the level descriptions of Sleep Gas Generation and Corrosive Gas Generation.
- Fixed some typos in Sleep Gas Generation and Spontaneous Combustion.
- Fixed a rare exception during world generation.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.201.45 Oct 03, 2020
cavesofqud-osx-default.zip 710 MB
Version 2.0.201.45 Oct 03, 2020
cavesofqud-linux-default.zip 713 MB
Version 2.0.201.45 Oct 03, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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