Feature Friday - September 18, 2020


200.97

  • You can no longer be flying and wading at the same time.
  • Lasers are no longer considered heat/fire damage or resisted by heat resistance.
  • Boxes of crayons now have their own tile.
  • The "clean" action on liquid-covered objects now yields hotkey assignment priority to other actions, such as the "direct to attack target" action on companions.
  • Fixed a bug that made armor that occupies more than one body part unable to receive the Jacked mod.
  • Corpses left by temporal fugue clones now disappear at the expiration of Temporal Fugue.
  • Cybernetics from temporal fugue clones can no longer be implanted.
  • Unlit torches no longer set things on fire.
  • Autoexplore no longer attempts to open chests or bookshelves that are on imperceptible alternate vibrational planes of existence.
  • Robots no longer go prone when entering sleep mode.
  • The Billowing Conch of the Aji no longer produces non-functional blinding gas and stinking gas.
  • The player's torch burning out now interrupts autoact.
  • Baetyls now habitually reality-stabilize themselves.
  • Baetyls now get angry at 20% of their HP, not 80%.
  • Fixed a bug that made NPCs with Cleaved effects active repairable.
  • Fixed some color formatting in village quest giver referral messages.
  • Fixed a bug that made reality-stabilized objects coming into contact with a space-time vortex get sucked through the vortex after it was destroyed by the reality stabilization.

201.30 - 'beta' branch

  • Reduced the offhand attack chance for horns from 25% to 20%.
  • Reduced the value of the Carnivorous defect from 3 points to 2 points.
  • The Hands equipment slot is now Worn on Hands.
  • Phase is now a toggleable ability.
  • Sunder Mind is now correctly reflected by mental mirror.
  • Reduced the memory load for several types of zone generation.
  • The augmentation-based coloring of mutation ranks on the character screen is now more accurate.
  • Mutations now show more information about their rank calculation when you select them on the character screen.
  • With Chimera, you're now a little less likely to grow body parts that have few or no equippable items.
  • Trade prices are now somewhat affected by your reputation with the trader's primary faction.
  • Removed Pack Rat and Unstable Germination from the game.
  • Tapping the Mass Mind now refreshes your Light Manipulation charges.
  • Added a toggle to the prerelease stage message log that prevents it from automatically switching sides.
  • Above-ground structures in village are now properly lit by daylight.
  • You no longer receive a popup about discovering your starting village.
  • You no longer bypass the random mutation-buy choice from Irritable Genome when buying a mutation due to a rapid mutation prompt.
  • Irritable Genome can no longer level mutations above a base rank of 10.
  • Gas mutaitons now always pump gas immediately on activation.
  • The Force Bubble mutation now displays as a toggle and can be disabled before the duration runs out.
  • Sunder Mind's mental connection now only reveals vision at radius 0 instead of 1.
  • You can now escape from the mutation variant selection menu without making a selection.
  • Popups from zoomed-out views no longer cause the background to zoom in to gameplay level.
  • While confused the overlay UI no longer shows item icons.
  • Dazed is now properly displayed in effect lists.
  • Important objects are no longer improperly cleared during zone generation. These include stairs, relic containers, quest objects, quest NPCs, and more.
  • When a temporary boosts to your Quills rank expires, the extra quills you gained are now properly removed.
  • The Horns mutation no longer says "You unequip the horns" when you advance its rank.
  • Removed the "Land" abilities from Wings and made "Fly" a toggle.
  • The intermediary brain brine status effect is now invisible.
  • Empty alchemist tables now appear correctly as alchemist tables.
  • Added recipe name entries for canned Have-It-All.
  • Yes/No and Yes/No/Cancel dialogs now allow you to click on the [Yes] [No] options in console UI.
  • Updated the horn type for fork-horned gnus, horned chameleon, Warden Ualraig and hindren.
  • Made the description of certain "no effect" cooking effects clearer, such as when you cook with slime while already having Slime Glands.
  • Fixed several issues in stat-boosting mutations where the boosts would be improperly applied.
  • Fixed a bug that caused prerelease UI elements to improperly display on top of cybernetics terminal windows.
  • Fixed new UI elements not displaying properly when the option to remove full-screen effects from the UI was enabled.
  • Fixed a bug with tooltip looker locations when the option to remove full-screen effects from the UI was enabled.
  • Fixed the mutation description for Chimera and Esper not appearing on the overlay character creation screens.
  • Fixed a bug that caused Beak to alter stats incorrectly during character generation.
  • Fixed a bug that caused the Sunder Mind effect to stick around after it was supposed to have expired.
  • Fixed a bug that caused Stinger equipment to not grow back properly after regeneration.
  • Fixed a bug that caused Carapace equipment to not grow back properly after regeneration.
  • Fixed a bug that caused flickering using the Looker while the prerelease UI was enabled.
  • [modding] Added [XRL.HasCallAfterGameLoaded] and [XRL.CallAfterGameLoaded] attributes for registering static methods to be called after game loads.
  • Fixed Lunge, Charge and Sting not appropriately applying poison 100% of the time when stinger was set as your primary.
  • Fixed several issues with the selection of mutation variants when you mutate after character creation.
  • Fixed some bugs where mutation ranks would not fully update when you advanced character level.
  • Fixed an issue that prevented some natural equipment from not working as your primary weapon when the body part it was equipped on was selected as your preferred default.
  • Fixed a bug with Metamorphosis.
  • Fixed an issue that caused Blinking Tic to trigger outside of combat.
  • Fixed a bug that caused some wait commands to improprely remove wait-based effects, like tightened carapace.
  • [debug] Rapid mutation popups no longer occur when popups are suppressed.

Files

cavesofqud-windows-default.zip 255 MB
Version 2.0.2.0.200.97 38 days ago
cavesofqud-windows-beta.zip 255 MB
Version 2.0.201.30 39 days ago
cavesofqud-osx-beta.zip 258 MB
Version 2.0.201.30 39 days ago
cavesofqud-linux-beta.zip 260 MB
Version 2.0.201.30 39 days ago
cavesofqud-osx-default.zip 258 MB
Version 2.0.2.0.200.97 38 days ago
cavesofqud-linux-default.zip 260 MB
Version 2.0.2.0.200.97 38 days ago

Get Caves of Qud

Buy Now
On Sale!
10% Off
$14.99 $13.49 USD or more

Leave a comment

Log in with itch.io to leave a comment.