Feature Friday - September 18, 2020
Caves of Qud » Devlog
200.97
- You can no longer be flying and wading at the same time.
- Lasers are no longer considered heat/fire damage or resisted by heat resistance.
- Boxes of crayons now have their own tile.
- The "clean" action on liquid-covered objects now yields hotkey assignment priority to other actions, such as the "direct to attack target" action on companions.
- Fixed a bug that made armor that occupies more than one body part unable to receive the Jacked mod.
- Corpses left by temporal fugue clones now disappear at the expiration of Temporal Fugue.
- Cybernetics from temporal fugue clones can no longer be implanted.
- Unlit torches no longer set things on fire.
- Autoexplore no longer attempts to open chests or bookshelves that are on imperceptible alternate vibrational planes of existence.
- Robots no longer go prone when entering sleep mode.
- The Billowing Conch of the Aji no longer produces non-functional blinding gas and stinking gas.
- The player's torch burning out now interrupts autoact.
- Baetyls now habitually reality-stabilize themselves.
- Baetyls now get angry at 20% of their HP, not 80%.
- Fixed a bug that made NPCs with Cleaved effects active repairable.
- Fixed some color formatting in village quest giver referral messages.
- Fixed a bug that made reality-stabilized objects coming into contact with a space-time vortex get sucked through the vortex after it was destroyed by the reality stabilization.
201.30 - 'beta' branch
- Reduced the offhand attack chance for horns from 25% to 20%.
- Reduced the value of the Carnivorous defect from 3 points to 2 points.
- The Hands equipment slot is now Worn on Hands.
- Phase is now a toggleable ability.
- Sunder Mind is now correctly reflected by mental mirror.
- Reduced the memory load for several types of zone generation.
- The augmentation-based coloring of mutation ranks on the character screen is now more accurate.
- Mutations now show more information about their rank calculation when you select them on the character screen.
- With Chimera, you're now a little less likely to grow body parts that have few or no equippable items.
- Trade prices are now somewhat affected by your reputation with the trader's primary faction.
- Removed Pack Rat and Unstable Germination from the game.
- Tapping the Mass Mind now refreshes your Light Manipulation charges.
- Added a toggle to the prerelease stage message log that prevents it from automatically switching sides.
- Above-ground structures in village are now properly lit by daylight.
- You no longer receive a popup about discovering your starting village.
- You no longer bypass the random mutation-buy choice from Irritable Genome when buying a mutation due to a rapid mutation prompt.
- Irritable Genome can no longer level mutations above a base rank of 10.
- Gas mutaitons now always pump gas immediately on activation.
- The Force Bubble mutation now displays as a toggle and can be disabled before the duration runs out.
- Sunder Mind's mental connection now only reveals vision at radius 0 instead of 1.
- You can now escape from the mutation variant selection menu without making a selection.
- Popups from zoomed-out views no longer cause the background to zoom in to gameplay level.
- While confused the overlay UI no longer shows item icons.
- Dazed is now properly displayed in effect lists.
- Important objects are no longer improperly cleared during zone generation. These include stairs, relic containers, quest objects, quest NPCs, and more.
- When a temporary boosts to your Quills rank expires, the extra quills you gained are now properly removed.
- The Horns mutation no longer says "You unequip the horns" when you advance its rank.
- Removed the "Land" abilities from Wings and made "Fly" a toggle.
- The intermediary brain brine status effect is now invisible.
- Empty alchemist tables now appear correctly as alchemist tables.
- Added recipe name entries for canned Have-It-All.
- Yes/No and Yes/No/Cancel dialogs now allow you to click on the [Yes] [No] options in console UI.
- Updated the horn type for fork-horned gnus, horned chameleon, Warden Ualraig and hindren.
- Made the description of certain "no effect" cooking effects clearer, such as when you cook with slime while already having Slime Glands.
- Fixed several issues in stat-boosting mutations where the boosts would be improperly applied.
- Fixed a bug that caused prerelease UI elements to improperly display on top of cybernetics terminal windows.
- Fixed new UI elements not displaying properly when the option to remove full-screen effects from the UI was enabled.
- Fixed a bug with tooltip looker locations when the option to remove full-screen effects from the UI was enabled.
- Fixed the mutation description for Chimera and Esper not appearing on the overlay character creation screens.
- Fixed a bug that caused Beak to alter stats incorrectly during character generation.
- Fixed a bug that caused the Sunder Mind effect to stick around after it was supposed to have expired.
- Fixed a bug that caused Stinger equipment to not grow back properly after regeneration.
- Fixed a bug that caused Carapace equipment to not grow back properly after regeneration.
- Fixed a bug that caused flickering using the Looker while the prerelease UI was enabled.
- [modding] Added [XRL.HasCallAfterGameLoaded] and [XRL.CallAfterGameLoaded] attributes for registering static methods to be called after game loads.
- Fixed Lunge, Charge and Sting not appropriately applying poison 100% of the time when stinger was set as your primary.
- Fixed several issues with the selection of mutation variants when you mutate after character creation.
- Fixed some bugs where mutation ranks would not fully update when you advanced character level.
- Fixed an issue that prevented some natural equipment from not working as your primary weapon when the body part it was equipped on was selected as your preferred default.
- Fixed a bug with Metamorphosis.
- Fixed an issue that caused Blinking Tic to trigger outside of combat.
- Fixed a bug that caused some wait commands to improprely remove wait-based effects, like tightened carapace.
- [debug] Rapid mutation popups no longer occur when popups are suppressed.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.2.0.200.97 Sep 19, 2020
cavesofqud-windows-beta.zip 714 MB
Version 2.0.201.30 Sep 19, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.201.30 Sep 19, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.201.30 Sep 19, 2020
cavesofqud-osx-default.zip 831 MB
Version 2.0.2.0.200.97 Sep 19, 2020
cavesofqud-linux-default.zip 837 MB
Version 2.0.2.0.200.97 Sep 19, 2020
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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