Feature Friday - July 31, 2020
Caves of Qud » Devlog
200.81
- Trolls now know how to swim.
- Clicking a tile with a hostile creature now attacks the creature instead of attempting to speak with it.
- Gave rainboweave cloaks lower DV but a chance to refract light-based attacks.
- Added a new status effect, Wakeful, that gets applied for 3-5 rounds after you wake up from involuntary sleep. While wakeful, you can't fall asleep.
- Item naming now allows apostrophes.
- Baetyls no longer request the Billowing Conch of the Aji.
- Long blade stances now respect your restrictions on companion ability use.
- En garde! now takes Lunge and Swipe off cooldown when it activates.
- You no longer have the option to decline being moved by a factory arm into a deep shaft.
- Penetrating radar now reveals hidden objects that can be discovered by searching.
- Messages for spotting hidden objects now include directional information.
- Missing skill prereqs now cause entries on the Skills screen to be grayed out, like they are for unmet attribute requirements.
- Pathfinding now goes to much less effort to avoid many types of liquids and some types of gases.
- Skills that require a weapon of a given type to be wielded in the primary hand now accept weapons wielded in the first hand if your primary limb is not a hand, such as for animals whose primary limb is often their face or foot.
- Fixed a bug that caused hyper-elastic ankle tendons' behavior to be excluded from their description.
- Fixed a bug with stacking that resulted in permanent MA / DV loss.
- Fixed a bug that caused suspensors to not work properly on equipped items.
- Fixed a bug that caused ceremonial vibrokhopeshes to repeatedly reboot while you travelled on the world map.
- Fixed a bug that sometimes made it impossible to interact with companions.
- Fixed some bugs that caused various types of cloned creatures to not be hostile when they should have been.
- Fixed some bugs that disabled the escape teleportation used by some relics, extradimensional items, and chaotic cherubim.
- Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
- Fixed a misattribution in Lase messaging.
- Fixed a typo in sultan history.
- Fixed a bug that made Saad Amus very lazy.
- [modding] Liquids' ObjectEnteredCell method now receives the relevant ObjectEnteredCellEvent as its second argument. The version that receives the GameObject moving as its second argument is still called for compatibility.
- [modding] WishCommands should now properly be loaded/unloaded with mod changes.
201.6 - beta
- Creatures that try to keep their distance from you now may now decide to take other actions, such as defend themselves directly, when they fall below 50% HP.
- Evil twins now reconsider their equipped items when they spawn.
- Stage layouts wider than 1080p now letterbox correctly.
- The look dialog is now only dismissble via Space or Esc.
- Mouse movement now paths through non-hostiles if necessary to reach your destination.
- Rhinox charge now respects phase and flight.
- Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
- Fixed a bug that caused books to continue to render in the background even after you exited out of the read book screen.
- Fixed a bug where hitting Esc from the Save Build prompt would save the build with no name rather than backing out of the menu.
- Fixed the "restore defaults" button on the prerelease control mapping screen improperly clearing all keybinds.
- [modding] Added native support for Harmony 2.0.2 patches in mods (https://github.com/pardeike/Harmony). harmony.PatchAll() is called after mod assembly compilation, applying all mod-defined harmony patches.
- [modding] Upgraded the C# compiler to Roslyn.
- [modding] Errors and warnings generated by the mod compiler now include the associated filename and line number.
- [modding] The "playerwho" wish now properly allows turns to tick.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.200.81 Aug 01, 2020
cavesofqud-windows-beta.zip 684 MB
Version 2.0.201.6 Aug 01, 2020
cavesofqud-osx-beta.zip 687 MB
Version 2.0.201.6 Aug 01, 2020
cavesofqud-linux-beta.zip 675 MB
Version 2.0.201.6 Aug 01, 2020
cavesofqud-osx-default.zip 687 MB
Version 2.0.200.81 Aug 01, 2020
cavesofqud-linux-default.zip 675 MB
Version 2.0.200.81 Aug 01, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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