Feature Friday - July 25, 2020


200.80

  • Swarmers now only contribute their swarmer bonus if they are hostile to the target.
  • The swarmer bonuses of swarmers in the same tile no longer stack.
  • Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
  • Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
  • Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
  • The Spindle negotiation no longer occasionally produce strange, unusable shields.
  • Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
  • When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
  • When something falls down a shaft, a message is now generated.
  • Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
  • Fixed a bug that caused Graftek grafts to behave oddly.
  • Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
  • Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
  • Fixed a bug that broke becoming unlost by returning to a familiar area.
  • Fixed several issues with input in the overlay UI


    201.2 - beta branch

  • Conveyor belts are now immune to heat and acid.
  • Added some utility buttons to the upper-right corner of the prerelease UI.
  • Tweaked the order that information is hidden on the prerelease status bar (top).
  • Prerelease UI ability buttons should now be clickable.
  • Player and NPC named items now indicate their original names in their descriptions.
  • Penetrating radar now reveals hidden objects that can be discovered by searching.
  • Messages for spotting hidden objects now include directional information.
  • Non-creature organic items are now described as "damaged" rather than "wounded".
  • Fixed a bug that caused burgeoned young ivory and lurking beth to notify the burgeoner of their deaths.
  • Fixed a bug that caused astral tabbies to spawn in the wrong phase.
  • Fixed a bug that caused primordial soup sludge display names to go wild.
  • Fixed a typo with the Flaming Hands mutation when it was gained through a cooking effect.
  • Fixed a typo in the Kyakukya recoiler.
  • [modding] Extended the Genotypes.xml IsMutant attribute to more contexts where the mutant / true kin distinction is relevant.
  • [debug] Added a new wish to remove a mutation: "mutationbgone:mutationid". Thank you to discord mod helado for the contribution!
  • [*][debug] Added new wish to view data disks: "datadisk" (with a menu of all possible data disks) or "datadisk:Blueprint" or "datadisk:mod:ModName".

    Files

    cavesofqud-windows-default.zip 714 MB
    Version 2.0.200.80 Jul 25, 2020
    cavesofqud-windows-beta.zip 714 MB
    Version 2.0.201.2 Jul 25, 2020
    cavesofqud-osx-beta.zip 710 MB
    Version 2.0.201.2 Jul 25, 2020
    cavesofqud-linux-beta.zip 713 MB
    Version 2.0.201.2 Jul 25, 2020
    cavesofqud-osx-default.zip 710 MB
    Version 2.0.200.80 Jul 25, 2020
    cavesofqud-linux-default.zip 713 MB
    Version 2.0.200.80 Jul 25, 2020

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