Tomb of the Eaters Feature Friday - July 3, 2020 ('beta' branch)
Caves of Qud » Devlog
200.65
Tomb-related notes:
- Polished and bugfixed [redacted], [redacted], and [redacted].
- Changed the Bell of Rest timer from 200 to 300 rounds.
- Gave the Life and Death Gates descriptions and much more HP.
- Tweaked the crypt reliquary loot tables.
- Reduced crypt ferret DV.
- Added more hagiographs.
General notes:
- Added a new command to attack the nearest hostile target in melee (Shift-A by default). If there are any hostiles adjacent to you, this command attacks the one that appears easiest to kill. Otherwise, it pathfinds one step toward the easiest-appearing visible hostile.
- Equipped items and items in your inventory no longer take on your temperature directly.
- Ashes are now categorized as corpses.
- Factory arms now respect phase and flight.
- Pulse field magnets ripping equipment off your body is now messaged via a popup.
- The menu for entering a local map from the worldmap was reworked for clarity.
- Hitting escape when you're asked for a character name during character creation now returns you to the character summary screen.
- Added caves music to trembling dunes underground.
- Fixed a bug that made reloading multiple magazine-loaded firearms behave strangely.
- Fixed a bug that set Face as goatfolk's primary attack limb.
- Fixed some cases where you would attempt to enter an occupied tile when entering a local map from the world map.
- Fixed music not playing properly after loading a game.
- Fixed an error when generating linear cannon relics.
- Fixed some (but not all) issues with world seeds.
- Fixed the background color of the trash sprite.
- [modding] Die rolls can now be specified as follows: "1d6[foo]", "2d4[bar]", etc, where 'foo' and 'bar' are arbitrary names of randomizer channels. The die roll will source its pseudorandomness from the channel specified; this produces a consistent series of results for a given channel name and world seed.
- [modding] Conversation choices now support fields IfHavePart and IfNotHavePart that make the choice conditional on whether the specified part is present on the player.
- [modding] The tag or string property ForceAnimatable now overrides an object animation's current walls-and-tables-only check.
- [modding] Bodies.xml now supports a BodyType attribute on anatomy elements that allows override of the body part type to use for the central body (normally "Body").
- [modding] Added an AfterGameLoaded event.
- [modding] Added default behavior for when a modded quest doesn't specify a hagiograph.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.200.65 Jul 04, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.200.65 Jul 04, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.200.65 Jul 04, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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