Tomb of the Eaters Feature Friday - June 19, 2020 ('beta' branch)
Caves of Qud » Devlog
200.55
Tomb-related notes:
- Did some bugfixing, polish, and performance work on the crypt levels of the Tomb of the Eaters. More to come next week.
General notes:
- Added some new recoilers.
- Added a new command to autoattack your current target in melee: Ctrl-A by default. When autoattacking, you pathfind toward your target if necessary and attempt to melee attack them. All the conditions that interrupt automove also interrupt autoattack, with one exception: if your target is the only hostile in sight, their presence does not interrupt you.
- Added a new "Ignored Keys" keybind. Keys bound to this entry are completely ignored. (This is useful for reserving a push-to-talk or screenshot key, for example.)
- Renamed human child to woodsprog.
- Linear cannons can be tinkered now.
- You can now path through locked doors when you're carrying the appropriate key card.
- You now get a message when you try to swap places with a non-hostile creature but can't for some reason.
- Losing sight of your target now interrupts automove.
- NPCs are now less avoidant of slime pools.
- Changed the way heirlooms gifted during the Spindle negotiation are generated and made their types respect the text in Heirlooms of Qud.
- Elevator and door switches can now be flipped via the interaction menu
- [*]Space-time vortices and rifts are no longer be pushed by forces like explosions.
- The AV bestowed by the Quills mutation now returns to the max value when your quills regenerate.
- You can now properly access help from the main menu with '?'.
- Visiting the waterlogged tunnel no longer counts as visiting Red Rock.
- If you are stuck and adjacent to a deep pool, you only receive the swimming confirmation message the first time you try to move into the pool.
- Fixed a bad interaction when the snapjaw who wields Stopsvalinn generates as a villager.
- Numpad '/' now shows and hides the prerelease stage message log.
- Tables no longer change their tile when you remove and return the same object.
- Removed the small per turn time delay while asleep.
- Fixed several issues that caused gas-generating creatures to not be immune to their own gas.
- Fixed some rare situations where the player didn't get a turn immediately following a game load.
- Fixed a bug that caused illuminated books to not have their display names altered.
- Fixed a bug in the way graffiti displayed on tombstones.
- Fixed a bug that caused reloading a linear cannon to always reload the energy cell instead of its slugs.
- Fixed a rare exception in the Multihorns mutation that prevented saved games from loading.
- Fixed a typo in soul curd's description.
- [modding] Enabled anonymous access to workshop content.
- [modding] The starting location selector is no longer shown if a genotype or subtype has a defined starting location.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.200.56 Jun 20, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.200.56 Jun 20, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.200.56 Jun 20, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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