Tomb of the Eaters Feature Friday - June 13, 2020 ('beta' branch)
Caves of Qud » Devlog
200.52
Tomb-related notes
- We made several gameplay and polish enhancements to the cherubim.
- Cherubim are now better protected against missile weapons and freezing attacks.
- Revamped cherubim stats and natural weapons.
- Learned cherubim now properly discharge clockwork beetles.
- Added descriptions.
- Added cherubim to dynamic encounters.
- Gave cherubim appropriate ASCII glyphs.
- Gave appropriate names and descriptions to carved stone and gilded marble from the various periods of the sultanate.
- Added descriptions for mural endcaps and mural medians.
General notes:
- We made some changes to sparking baetyl rewards.
- Item rewards are now much better.
- Item rewards now scale with both the baetyl's zone difficulty and the tier of the demanded item.
- Reduced the maximum number of demanded items to six.
- Baetyls asking for Templar phylacteries no longer ask for the phylacteries of specific people.
- Trees are now stronger and tougher.
- Attacking into a frozen zone now thaws it. This is most relevant when attacking up or down stairs.
- Removing energy cells from owned items now angers their owners.
- You can now pour into equipped liquid containers.
- When selecting a container to pour a liquid into, containers that already contain that liquid now appear at the top of the list.
- Smart use on environmental liquid pools and liquid containers now opens the interaction menu rather than going directly into the pour-into-container action.
- Cleaning yourself using liquid from an owned vessel now potentially angers its owners.
- Gave the following objects better ASCII glyphs: sultan shrines, Asphodel, Asphodelytes, walkways, various vessels, and yawning gap.
- Made some improvements to creature pathfinding.
- Rebekah's tombstone no longer shows up in dynamic contexts.
- Fix-It spray foam and other applicators, when unidentified, no longer reveal themselves when you back out of an interaction.
- The water ritual can no longer be used to obtain unlimited cybernetics credit wedges.
- Shank now respects phase and flight.
- Sheba Hagadias will no longer lay mines if a miner or deploy turrets if a turret tinker.
- Fixed a bug that caused some village tinkers to not be members of their village's faction.
- Fixed a bug that caused companions to take steps in the wrong order when trying to follow their leader.
- Fixed a bug that caused one-shotting a creature to fail to trigger hostility in the creature's nearby allies.
- Fixed a bug that caused camel bladders to fail to negate the weight of the liquid in them when worn.
- Fixed some bugs in water ritual option coloring.
- Fixed a bug in tiling of liquid pools as they change size.
- Fixed a bug that made snapjaw forts, starapple farms, and pig farms not generate properly in village outskirts.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.200.52 Jun 13, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.200.52 Jun 13, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.200.52 Jun 13, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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