Tomb of the Eaters Feature Friday - June 6, 2020 (beta branch)
Caves of Qud » Devlog
200.50
- Autoexplore now seeks out and examines objects that contained unrevealed secrets in their descriptions.
- Giant beetle and beetlebum corpses can now be butchered for raw beetle meat, which can be preserved as beetle jerky.
- Items no longer weigh more when covered in liquid.
- Waterskins, canteens, and similar liquid containers are now repellent to certain types of liquids.
- Quests no longer ask you to find forgotten ruins or use forgotten ruins as landmarks.
- Displacer bracelets now have power switches.
- Waiting for a specified number of turns now shows a countdown next to the loading status indicator.
- Boxes of crayons now let you choose which color to draw with and draw in tiles you're adjacent to. Also, drawing now has an action cost.
- Graffitied text now appears in the color of the graffiti on the object glyph.
- Bloated pearlfrogs no longer ignore phase when pulling creatures with their tongues.
- Being frozen now interrupts sprinting and other movement or body-positioning effects.
- The harvest action now has a higher default priority than the chat action when both are present.
- Snail eggs and luminous motes are no longer used as quest items.
- Albino ape pelts can no longer be eaten. As a result, you now control their autopickup status via the autopickup trade goods toggle instead of the autopickup food toggle.
- In the trade screen, you can now use the keyboard (not numpad) number keys to specify a number of whatever is currently selected to trade.
- PgUp and PgDn can now be used on the Reputation and Skills screens.
- The Skills screen now reserves a consistent amount of screen space for skill descriptions rather than adjusting the space depending on the description length. Some descriptions have been edited to accommodate this.
- You'll no longer encounter creatures standing in the same tile as a closed door.
- The walk command no longer generates an error if used in on the edge of a zone.
- Mutations picked at character creation now properly update their stat shifts when leveled.
- Doors can no longer be closed on creatures or movement-blocking objects that occupy the same tile.
- Village catchbasins are now owned by the village faction.
- Made some large performance improvements to the prerelease stage view.
- Fixed a bug that caused some activated abilities to remain on the ability menu after those abilities were lost.
- Fixed a bug that caused the loss of some equipment benefits when using Temporal Fugue.
- Fixed a bug that allowed holographic plants to be harvested.
- Fixed a bug that indicated incorrect directions toward a detected hostile when automove was interrupted and that hostile was in an another zone.
- Fixed a bug that caused the genome destabilization message from the Mutating effect to be displayed for you even when you weren't the one mutating.
- Fixed a bug that broke a previous intervention to make wraith-knights summoned by extradimensional phylactery squires friendly to their squires.
- Fixed a bug that caused weeped liquid and primordial ooze to fail to mix in the Rainbow Wood.
- Fixed a bug that made the hidden PhasedWhileStuck effect visible.
- Fixed a bug that caused certain pronouns to morph into "They" after games had been saved and reloaded.
- Fixed the subtype text being too large during character creation.
- Fixed a typo in items that affect move speed.
- [modding] You can now undo the "fill" action in the map editor.
- [patreon] Sheba Hagadias can no longer spawn as Either/Or. To install this change, you'll need to re-redeem Either/Or's pet code.
Files
cavesofqud-windows-default.zip 838 MB
Version 2.0.199.7 May 30, 2020
cavesofqud-windows-beta.zip 714 MB
Version 2.0.200.50 Jun 06, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.200.50 Jun 06, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.200.50 Jun 06, 2020
cavesofqud-osx-default.zip 831 MB
Version 2.0.199.7 May 30, 2020
cavesofqud-linux-default.zip 837 MB
Version 2.0.199.7 May 30, 2020
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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