Tomb of the Eaters Feature Friday - May 23, 2020 (beta branch)
Caves of Qud » Devlog
200.41
Tomb-related notes
- The Tomb-dwelling pangoloids knows as the mopango have officially moved in.
- Added or refined several types of mopango.
- Added a new quest: The Buried Watchers. Talk to Zothom in Ezra.
- Added a new quest: Fraying Favorites.
- Strange entities now (officially) roam the Tomb.
- Added a new legendary ooze, k-Goninon.
- Added the repulsive device.
- Added [redacted], [redacted], [redacted], and [redacted].
- We made some UI improvements to the Tomb-teleportation mechanic.
- Changed the ASCII floor glyph for teleportation-safe tiles.
- Added a new effect, tomb-tethered, to better message when creatures are safe from the teleportation effect of the Bell of Rest. Creatures are tomb-tethered when they both bear the Mark of Death and are occupying a tile that's teleportation-safe.
- Fixed a bug that caused you to be Tomb-teleported back to the beginning of the crematory from the supposedly safe Columbarium.
- Fixed a bug that caused exit teleporters in Lower and Upper Crypts to send you all the way back to the catacombs.
- Fixed a bug that caused issues at the recoming nook.
General notes
- Added new loading status indicator art.
- The new stair tiles now look better when the 'Always highlight stairs' option is enabled.
- Added a new Modding option: 'Select enabled mods on new game'.
- "Press space" dialogs now close only when you press Escape, Enter, or Space.
- Goatfolk can now give directions in conversations.
- The overburdened status effect is now updated more reliably when your carrying capacity changes.
- The weight display in the trade UI is now more accurate.
- You no longer receive messages about merchants restocking if you're not in the same zone as they are.
- Objects without bodies can no longer be knocked prone.
- Save files now remember which mods are enabled and prompt you to re-enable those mods before loading.
- Fixed a bug that caused the onset of fungal infections to sometimes be 8-10 turns instead of 2-3 days.
- Fixed a bug that caused symbiotic fireflies to destroy themselves, and turn into "Objects", when equipped.
- In the classic UI option screen, slider and selection options that don't fit well in one line now occupy two lines.
- Exiting the world map now avoids placing you in cells where you would have to swim.
- [modding] Fixed a bug that caused GlobalConfig.json to be unmoddable.
- [modding] An objects can now set the ReplacementObject member of an ObjectCreatedEvent to return a replacement object instead of itself during object creation.
Files
cavesofqud-windows-beta.zip 684 MB
Version 2.0.200.41 May 23, 2020
cavesofqud-osx-beta.zip 687 MB
Version 2.0.200.41 May 23, 2020
cavesofqud-linux-beta.zip 675 MB
Version 2.0.200.41 May 23, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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