Tomb of the Eaters Feature Friday ('beta' branch) - May 8, 2020
Caves of Qud » Devlog
200.35
Tomb-related notes:
- Expanded the Grand Vestibule to multiple maps.
- Changed the Omonporch entry zone to a new map: Court of the Sultans.
- Made various tweaks and enhancements to the Arcade to the Twin Gates.
- Made various tweaks and enhancements to the Columbarium.
- Made the Ezra and Arcade murals more authentic.
- Added a bell tolling sound effect to the Bell of Rest.
- Made Sixshrew a real merchant.
- Gave dialog to Yla Haj and Warden 1-FF.
- Tweaked Mayor Haddas's dialog.
- Gave better equipment and wares to Yla Haj.
- Gave several of the Tomb zones better names.
- Gave sky maps more sensible names.
- Added a cistern ruin to the east of the Arcade.
- Added more graffiti to the robbers' cut.
- Made some architectural changes to the Tomb outer walls and the Spindle chamber.
- Added a new tile for rubble.
- Added some more Eater statue and hologram tiles.
General notes:
- Faction leaders now have their prowess more accurately judged and displayed in their look descriptions.
- Autowalk, autoexplore, and rest are now interrupted when your companions engage in combat, take damage, or die, as long as they're visible or audible.
- We changed the option "Maximum autoexplore squares/sec" to "Maximum automove squares/sec" and made it apply to all forms of automove.
- Metal items now retain less liquid, and fur items retain more.
- Quartzfur hats now message themselves as being made of quartz rather than glass.
- Autocollect can now be disabled on empty waterskins.
- Spiders no longer attack allied creatures that are stuck.
- Player-controlled spiders no longer autoattack stuck creatures.
- Destroying or teleporting a web now frees anything stuck in it.
- When an object is phased multiple times, damage from being forced into phase by reality stabilization now occurs only when the last effect is terminated.
- Changed the message when you try to remove an unremovable cybernetic implant.
- Items that affect the chance of salvaging multiple bits, like advanced toolkits, are no longer used on items that can only ever disassemble into one bit.
- The random-buy mutation choices should now be more stable for a given seed.
- If you're out of 2+ point mutations to buy, you're now presented with 1-point mutations.
- The look and target picker "Locked" status toggle is now remembered across games and reloads.
- In the classic UI, the cooking menu now reutrns to the selected option instead of the top of the list when you choose a recipe to cook then decide go Back.
- Dromad trader psychic thralls or domesticated slaves no longer generate map notes.
- Geomagnetic discs can no longer spawn with elemental damage mods.
- Made some improvements to geomagnetic disc pathing.
- Fixed an improper item ownership warning when you tried to examine or disassemble items in the inventories of certain creatures you were dominating.
- Fixed a bug that caused Flurry to not work on inanimate objects, which in turn caused NPCs with flurry to stand there inert instead of attacking inanimate objects they were angry at.
- Fixed some bugs with color rendering and formatting in books.
- Fixed a bug with liquid-fueled power consumption, such as in gyrocopter backpacks.
- Fixed some performance issues with normality gas and norm cores.
- [debug] Made wish string matching more accurate.
- [debug] The "Do you really want to die?" promp no longer accepts space or enter as input.
- [modding] The map editor now supports Ctrl-C to copy a selected region, which turns your brush into a rectangle the size of that region. Ctrl-click pastes the copied region, and right-click deletes the region bounded by the selected rectangle.
- [modding] The map editor now properly renders most walls, water tiles, and fences.
- [modding] The map editor now has tile previews in the blueprint selector.
Files
cavesofqud-windows-beta.zip 714 MB
Version 2.0.200.35 May 09, 2020
cavesofqud-osx-beta.zip 710 MB
Version 2.0.200.35 May 09, 2020
cavesofqud-linux-beta.zip 713 MB
Version 2.0.200.35 May 09, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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