Tomb of the Eaters Feature Friday - May 2, 2020


Tomb-related notes:

  • We added polish to the architecture of the Tomb.
    • Added a new exterior caryatid wall and extended it up and down through the Z-dimension as appropriate.
    • Added support pillars beneath the Tomb.
    • Added structural ribs.
    • Swapped the locations of the Life and Death Gates.
    • Redesigned the Grand Vestibule.
    • Added a lot more graffiti to the robbers' cut.
    • Cleaned up the maps around the Liminal Way.
    • Moved the up staircases in the Folk Catacombs.
    • Replaced the Lace Stairways to the crematory with access corridors.

General notes:

  • The display format of some zone names has changed.
  • Inscribed funerary urns no longer report being empty.
  • You're no longer asked to drink from full urns as a quest step in dynamic quests.
  • Automove and rest are now interrupted by decarbonizer beams that are detectable to you by sight, sound, or smell.
  • When you're about to stop flying and you're at risk of taking fall damage (ie, at least one stratum above ground), you're now given an appropriate warning message.
  • Fixed a bug with acid gas that caused the game to hang.
  • Fixed a bug that caused items to retain more liquid than intended.
  • [modding] Added a new API, StatShifter, to Parts and Effects that helps track stat shifts. See
  • [debug] Added a new debug option: "Show debug text for stat shifts".
  • [debug] Added a new wish, "showstatshifts", that displays a list of items and effects shifting your stats.
  • [modding] You can now select regions in the map editor by holding shift and dragging the select box over tiles. Ctrl-a selects the entire map.
  • [modding] Redesigned the "selected cells" region of the map editor. You can now delete, bulk replace, and set ownership on objects in the selected region.

Files 334 MB
Version May 02, 2020 335 MB
Version May 02, 2020 351 MB
Version May 02, 2020

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