Tombb of the Eaters Feature Friday - April 3rd, 2020
Caves of Qud » Devlog
200.21
Tomb-related notes
- Added some sound and visual effects.
- Smoothed out some issues with engraving tomb murals.
- Added ASCII versions of the tomb murals and other objects in the burial chamber.
- Refreshed Herododicus's dialog.
- Added descriptions for Herododicus, imperial sarcophagus, imperial reliquary, gilded marble from the sultanate of Resheph, mural median, and mural endcaps.
- [very redacted]
General notes
- Objects now become coated in liquid more easily, and they also lose their liquid coatings more easily.
- Liquid coating now bestows additional weight onto items.
- Some liquids now weigh more than others.
- Creatures moving through big pools of liquid now track the liquid around.
- Footwear now protects you from being affected by small pools of liquid.
- Swimming is now a status effect that penalizes movespeed and prevents creatures from taking move-related actions that require footing.
- Pools smaller than the swimming threshold (1,000 drams) now use a different tile set.
- Small puddles now evaporate over time.
- Aquatic creatures now receive a -25 penalty to movespeed instead of the full -50. (The Swimming skill's +25 bonus offsets this penalty.)
- Pathfinding now puts more weight toward pathing around large pools of liquids, even less deadly ones.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.199.4 Mar 17, 2020
cavesofqud-windows-beta.zip 684 MB
Version 2.0.200.21 Apr 04, 2020
cavesofqud-osx-beta.zip 687 MB
Version 2.0.200.21 Apr 04, 2020
cavesofqud-linux-beta.zip 675 MB
Version 2.0.200.21 Apr 04, 2020
cavesofqud-osx-default.zip 687 MB
Version 2.0.199.4 Mar 17, 2020
cavesofqud-linux-default.zip 675 MB
Version 2.0.199.4 Mar 17, 2020
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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