Feature Friday - November 9, 2019
Caves of Qud » Devlog
198.0
- Added more grass variety.
- Sealed liquid containers are no longer used as random cooking ingredients.
- Liquids poured on the world map tiles are now lost.
- Nests and nest-like beings can no longer be villagers.
- You now stop automoving when you revert a vision induced by sphynx salt or Precognition.
- Injecting multiple sphynx salt injectors now extends your vision duration rather than creating overlapping saves.
- Fixed a bug that caused sphynx salt injectors not to be consumed if you reverted at the end of your vision.
- Fixed a bug that caused your electrical charge to deplete when your clones discharged their Electrical Generation charge.
- Fixed a bug that unintentionally prevented you from escaping out of several menus without making a selection.
- Made Slam and Shank select the weapon they use more sensibly, and made Slam stop using armor.
- [modding] PlayWorldSound now works on objects that are equipped or inside containers.
Files
cavesofqud-windows-default.zip 714 MB
Version 2.0.198.0 Nov 09, 2019
cavesofqud-osx-default.zip 710 MB
Version 2.0.198.0 Nov 09, 2019
cavesofqud-linux-default.zip 713 MB
Version 2.0.198.0 Nov 09, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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