Feature Friday - October 11th, 2019
Caves of Qud » Devlog
195.0
- Added two new cooking ingredients: congealed hulk honey and soul curd.
- Added two new cooking domains: Strength-based effects and powerful regeneration/healing-based effects.
- When you turn in 'A Call to Arms', Otho's damage assessment should now be more accurate. We fixed a couple bugs that caused the wrong outcome to be recorded.
- Fixed a bug that prevented you from learning cooking recipes from villages.
- Added a failure message for rifling through trash via Trash Divining.
- Stun gas now only stuns things with brains.
- Slog's annunclus no longer shows up in baetyl requests or other dynamic encounters.
- Slime Glands and Gas Generation no longer work on the worldmap.
- Fungal infections are now properly destroyed when forcibly removed.
- Added case-specific messaging for loading and unloading an energy cell.
- Loading an energy cell no longer generates a message saying that you dropped the cell.
- Rephrased the description of Amphibious to be clearer.
- Numpad 0 no longer acts as a hotkey for Abandon Character in the ESC menu.
- Removed leading whitespace from some conversation choices.
- Fixed a bug that caused flamethrowers and shotguns to not fire.
- Fixed some liquid-related bugs with cooking and soup sludge spawning.
- Fixed a rare exception with primordial soup.
- You know why I'm here, Slog.
- [modding] Conversation choice text loaded from XML now has its leading whitespaces trimmed.
Files
cavesofqud-windows-default.zip 685 MB
Version 2.0.195.0 Oct 12, 2019
cavesofqud-osx-default.zip 687 MB
Version 2.0.195.0 Oct 12, 2019
cavesofqud-linux-default.zip 675 MB
Version 2.0.195.0 Oct 12, 2019
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Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
Status | In development |
Author | Freehold Games |
Genre | Role Playing |
Tags | Fantasy, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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