Surprise Feature Friday - August 8, 2025
Caves of Qud » Devlog
210.23
- Phase spiders are now more reliably phased.
- Dream wrens found outside of Chavvah are now part of the birds faction.
- You now always start with a method of seeing in the dark when entering a waking dream.
- Waking dreams now wait until you return to the main gameplay screen to end, so for example your dream does not end in the middle of a conversation.
- Juking now counts as movement for the cooling effects of blaze tonic.
- Burgeoning and Temporal Fugue no longer play the gain follower sound effect for each summoned creature.
- You now only ask the wild-eyed water merchant about Mamon Souldrinker if you have Raising Indrix.
- The game now recognizes ciderer Erah as a proper noun.
- The Barathrumites are now called [redacted] if you get [redacted] in [redacted].
- The flowers in [redacted] are no longer flammable.
- Quest objects are now more consistently reachable.
- Tents made out of creature skins should be improperly capitalized less often.
- Removed an outdated section in the help files about different melee weapon types having different penetration values.
- Fixed a bug that allowed Fix-It spray foam to repair permanently broken objects.
- Fixed a bug that caused waydroids in adjacent zones to be hostile even if you had a droid scrambler.
- Fixed a bug that caused adjacent scrambled waydroids to count as hostile for the purpose of calculating wildfire for missile weapons.
- Fixed a bug that prevented item-based quest steps from completing when you obtained the item via tinkering.
- Fixed a bug that caused interactable quest objects to sometimes spawn in cells with other furniture, rendering them hard to see or interact with.
- Fixed a bug that caused nocturnal apex durations to be half as long as intended.
- Fixed lots of misspellings and other errors in generated text.
- Fixed lots of misspellings and other errors in non-generated text.
- Fixed a pronoun issue with Asphodel.
- [modding] Skills marked as ExcludeFromPool are now excluded from warm static rolls.
- [modding] Attempting to register for string events on XRLGame or using a handler other than IPart and Effect now outputs a warning.
- [modding] A GenericCommandEvent can now be queued for next action manager segment using GameEventCommand.
- [modding] A map of mod "Exclusions" can now be defined in manifest.json directories, skipping the directory if any of the listed mods is active.
- [modding] The DroppedEvent now has a static Send method.
- [modding] Fixed a bug that caused AwardingXPEvent to only propagate to game systems.
Files
cavesofqud-windows-default.zip 941 MB
Version 2.0.210.23 Aug 08, 2025
cavesofqud-osx-default.zip 937 MB
Version 2.0.210.23 Aug 08, 2025
cavesofqud-linux-default.zip 944 MB
Version 2.0.210.23 Aug 08, 2025
Get Caves of Qud
Caves of Qud
Chisel through a layer cake of thousand-year-old civilizations.
| Status | In development |
| Author | Freehold Games |
| Genre | Role Playing |
| Tags | Fantasy, Roguelike, Sci-fi |
| Languages | English |
| Accessibility | Configurable controls, High-contrast |
More posts
- Maintenance Patch - July 28, 2025Jul 28, 2025
- Patch 1.04 is here!May 23, 2025
- Beta Update - April 25, 2025Apr 26, 2025
- Beta Update - April 18, 2025Apr 19, 2025
- Maintenence Update 1.0.3 and Beta Update 210.3Apr 12, 2025
- Maintenance Update - 1.0.2Feb 28, 2025
- Thank you for a stellar launch + 1.01 PatchDec 19, 2024
- Caves of Qud 1.0 OUT NOW!Dec 05, 2024
- Beginner tutorial out now, release date announced, and Dromad Deluxe edition!Oct 29, 2024

Comments
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Hello, when will the 'walls no longer able to melt into lava' bug be fixed? I remember it being a thing around version 206 almost two years ago and being quite frustrated by it.
If there is a better way to file a bug report, I didn't see it.